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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Bethrynna Teinithra, Female Elf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears suspenders and tan workpants. Her shirt is green, and she wears a heavy tan leather apron most of the time. Her tied-back hair is blonde. She wears crescent spectacles with a black brim.

Personality: She will rave to anyone who will listen. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Born to a pair of adventurers, Bethrynna grew up listening to her father's many stories. A few years later when the east was not economically sound they moved to her current location. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She loathes her own lifestyle; and obtaining odd cultural human artifacts is her passion

Ideals: Fighting. Flaws: Insane, Depressed. Bonds: Adventurer, Immigrant. Occupation: Locksmith

Voice: Aggressive tone

Attributes [hide]

Bethrynna Teinithra, Female Elf Aristocrat 3
Medium (4'10") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)12 (+1) 17 (+3)11 (+0)
Skills Intimidation +2, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 50 pp.


Social Check DCs


Zanna Pilwicken, Female Gnome [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a tan and green robe with the hood down, and she perpetually has her rapier ready. Her hair is short and red. Her blue eyes peer out from beneath her small tan hat.

Personality: She is calm most of the time but flees social interaction. She is lazy and tries to find solutions quickly.

History: Born in the west to a Apothecary, Zanna learned a great deal about her mother's area of expertise. She moved out east to avoid the crime she committed. She now owns her own business.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and expand her business

Ideals: Fighting. Flaws: Shy, Lazy. Bonds: Job, Criminal record. Occupation: Apothecary

Voice: Jamaican accent

Attributes [hide]

Zanna Pilwicken, Female Gnome Druid 4
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 10
Hit Points 35 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 19 (+4)10 (+0) 16 (+3)11 (+0)
Skills Intimidation +2, Stealth +1
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Elysande Clapham, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her red hair is cut jaggedly and amateurishly. She tend to wears goggles to shield her eyes.

Personality: Abrasive and pushy, she has a hard time making friends. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: The child of northern immigrants she idolized her father. A few years later when the east was not economically sound they moved to her current location. She used her abilities to trick people and travel the world for free.

Motivation: Her religion dominates her actions; and she is a bit of a kleptomaniac

Flaws: Antagonistic, Fearful. Bonds: Immigrant, Criminal record, Religious. Occupation: Blacksmith

Voice: Gruff and masculine

Attributes [hide]

Elysande Clapham, Female Human Barbarian 6
Medium (6'1") Human, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 30 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 6 (-2)12 (+1) 14 (+2)16 (+3)
Skills Insight +5, Intimidation +6
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0

Possessions: 70 pp.


Social Check DCs


Gunter Hale, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing colorful clothing, dressed as a Barber. He keeps his auburn hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Gunter grew up listening to his father's many stories. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. Days after completing his studies, news broke out that his hometown was attacked by orcs. Gunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Tabaxi compassion; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Optimist. Flaws: Racist. Bonds: Adventurer, Enemies, Debt. Occupation: Barber

Voice: Gruff and masculine

Attributes [hide]

Gunter Hale, Male Human Cleric 11
Medium (5'3") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 68 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)17 (+3) 14 (+2)14 (+2)
Skills History +7, Stealth +6
Senses Passive Perception 12
Languages Common, Draconic, Dwarven, Goblin
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 25000 sp. Golden yellow topaz (1500 gp). Violet garnet (1500 gp). Citrine (20 gp). Bloodstone (20 gp). Jade (100 gp). Coral (100 gp). Hematite (5 gp). Alexandrite (1500 gp). Pink pearl (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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