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NPC Generator

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Advanced [show]


Trym Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: This late middle aged woman dresses in collared shirts and wears a proper scarf over her head and is in decent physical shape. She sports a flattop hair cut. Her eyes are violet.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. When she's not drinking or sleeping the drinks off, she's doing poetry.

History: The child of southern immigrants she idolized her father. She has had some formal poetry training, and achieved minor success. She has since lost track of the people in her past.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and regain custody of her daughter

Ideals: Artistic. Flaws: Mundane. Bonds: Immigrant, Family, Criminal record. Occupation: Interpreter

Voice: Cold and demanding tone

Attributes [hide]

Trym Goodearth, Female Halfling Paladin 2
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)7 (-2) 12 (+1)11 (+0)
Skills Investigation +0, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 110 gp. 2 Antitoxin.


Social Check DCs


Heskan Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He is portly but not overly obese. His crest is silver and very short. This red eyed northerner is not easily forgotten.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He got into the Barkeep business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is unsatisfied with his job; and wants a kiss

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Job, Adventurer, Has a crush. Occupation: Barkeep

Voice: Scratchy, weak

Attributes [hide]

Heskan Tiammanthyllish, Male Dragonborn Bard 9
Medium (6'2") Dragonborn, Chaotic Good (CR 9)
Armor Class 12
Hit Points 37 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 11 (+0)16 (+3) 9 (-1)13 (+1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 9
Languages Common, Druidic, Ignan, Terran
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143332000

Possessions: 500 gp. Bloodstone (50 gp). Red spinel (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orsik Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses like a well dressed Spy does. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: Eccentric and domineering, Orsik will drive conversation. He is obsessed with a lost civilization.

History: He was born to loving parents in a slum to the east. He was taken from his home at a very young age. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Extrovert. Bonds: Job, Adventurer, Poor, Slave. Occupation: Spy

Voice: Deep voice with rolling R's

Attributes [hide]

Orsik Battlehammer, Male Dwarf Bard 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)15 (+2) 13 (+1)11 (+0)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Goblin
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 340 gp. 1 Chain shirt.


Social Check DCs


Crampernap Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a well pressed and immaculate suit (or dress). He sports a long golden beard, and similarly colored long hair. He wears crescent spectacles with a black brim.

Personality: He is happy with his job as a Architect. He turns his eye from what people do, preferring to live and let live. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: The child of a Banker, who enjoyed hunting, Crampernap was taken on many hunting expeditions. In his 11th year, his parents were killed by a brigands raid, leaving Crampernap alone in the world. After a stint in an orphanage, he was adopted. He struck the Architect job and began his own company from there.

Motivation: Wants to raise his children well; and someone believes him a fraud

Flaws: Impulsive. Bonds: Job, Nature, Enemies, Family. Occupation: Architect

Voice: Boston accent

Attributes [hide]

Crampernap Bafflestone, Male Gnome Expert 4
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)9 (-1) 11 (+0)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs

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