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NPC Generator

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Advanced [show]


Vicky Eathalena, Female Half-Elf [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She wears violet leather gloves, a violet jacket, and tight pants. Her whole body is exceptionally muscular. She keeps her long white hair kept up in a rat tail. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Prone to second guessing herself, she comes off as nervous. She is obsessed with finding treasure.

History: From birth she was tutored by a cruel and relentless mentor. She found a children's book about a Half-Elf Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She desires power and/or immortality; and she has decided she is irredeemable

Flaws: Shy. Bonds: Immigrant, Adventurer, Mentor, Criminal record. Occupation: Map Maker

Voice: Pronounces difficult words wrong

Attributes [hide]

Vicky Eathalena, Female Half-Elf Druid 4
Medium (4'8") Half-Elf, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 39 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)18 (+4) 12 (+1)12 (+1)
Skills Deception +3, History +6
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Undercommon, Halfling, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs


Adrik Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He has the majority of his body covered in plate. His golden hair is cut short with large spiked bangs in the front. His eyes are likewise violet.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a great chef.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. After coming to the age of reason, Adrik took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying brother.

Motivation: Wants to work out more often; and his religion dominates his actions

Ideals: Athletic, Gifted. Flaws: Sensitive. Bonds: Religious. Occupation: Mortician

Voice: Nasally tone

Attributes [hide]

Adrik Goblinbane, Male Dwarf Sorcerer 1
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)10 (+0) 16 (+3)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 110 gp.


Social Check DCs


Heward Caerdonel, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is long and silver with streaks of red, and is pulled back with small yellow clips. His beard is red, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He has dedicated himself to building a better world.

Motivation: He loathes his own lifestyle; and retire the richest man in the south

Ideals: Impeccable, Entrepeneur. Flaws: Depressed. Bonds: Adventurer, Job. Occupation: Locksmith

Voice: Posh accent

Attributes [hide]

Heward Caerdonel, Male Half-Elf Wizard 5
Medium (5'3") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)14 (+2) 12 (+1)8 (-1)
Skills Acrobatics +4, Deception +2
Senses Passive Perception 11
Languages Common, Elven, Celestial, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chem Mayhem, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a black shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He wears a Stetson hat to cover his moderate length blue hair. He has white eyes.

Personality: His tongue was cut out and he uses sign language. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Chem was born in the north. At a young age he loved to build and create. Cursed with a spirit at a very young age, Chem has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by orcs. Chem was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Many orcs want him driven away; and someone believes him a fraud

Ideals: Athletic, Persistence. Flaws: Disease. Bonds: Religious, Enemies. Occupation: Healer

Voice: growls and snarls, animalistic

Attributes [hide]

Chem Mayhem, Male Tiefling Wizard 6
Medium (6'5") Tiefling, Neutral Good (CR 6)
Armor Class 12
Hit Points 9 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)17 (+3) 12 (+1)19 (+4)
Skills Investigation +6, Religion +6
Senses Passive Perception 11
Languages Common, Infernal, Goblin, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443320000

Possessions: 300 gp.


Social Check DCs

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