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NPC Generator

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Advanced [show]


Two Llamas On the Mountaintop, Female Tabaxi [Permalink]

Personal [hide]

Description: 5'9" and muscular, this northern woman prefers to wear pastel pants and tee shirts. She wears a wide-brimmed hat to cover her moderate length cinnamon fur. She has a tattooed face.

Personality: Abrasive and pushy, she has a hard time making friends. She is obsessed with her god.

History: She was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Two Llamas has worked very hard to control her curse. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She desires power and/or immortality.

Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Religious, Adventurer. Occupation: Blacksmith

Voice: Posh accent

Attributes [hide]

Two Llamas On the Mountaintop, Female Tabaxi Sorcerer 1
Medium (5'9") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 10 (+0)7 (-2) 12 (+1)17 (+3)
Skills Insight +3, Sleight of Hand +6
Senses Passive Perception 11
Languages
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 6000 cp.


Social Check DCs


Jarsali Ethanasath, Female Elf [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'1" and wears a tight fitting tan shirt and pants. She has styled her blonde hair well, parting it to the right. Her green eyes dart from person to person to random spaces in the air.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Jarsali hails from a village terrorized by giants. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: She is wracked by social anxiety; and a need for knowledge about a nearby landmark

Flaws: Cynical, Antagonistic, Fearful. Bonds: Enemies, Adventurer. Occupation: Junk Dealer

Voice: Raspy

Attributes [hide]

Jarsali Ethanasath, Female Elf Commoner 3
Medium (5'1") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)12 (+1) 15 (+2)13 (+1)
Skills Intimidation +3, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1000 sp. Jade (80 gp). Brown-green garnet (80 gp).


Social Check DCs


Hamil Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He usually wears his white robe and has his spear always slung over his shoulder, and he perpetually has his spear ready. He has a golden handlebar mustache and slicked back golden hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Hamil hails from a village terrorized by illithids. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Revenge.

Ideals: Fighting, Opinionated, Optimist. Bonds: Enemies, Rich. Occupation: Crown-heir

Voice: Complex vocabulary, royal

Attributes [hide]

Hamil Bigheart, Male Halfling Commoner 3
Small (3'1") Halfling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)9 (-1) 16 (+3)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 pp. 1 Masterwork Light steel shield. 1 Half-Plate.


Social Check DCs


Lone In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He likes to wear ponchos typically of a light brown in addition to tight pants. His black fur is drawn into a tight pony tail with a butterfly scrunchie. He has a tattooed face.

Personality: Cocky and sure of himself, he believes he is the best Painter born in the past three hundred years. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Lone was born in the east. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Persistence. Bonds: Poor, Job, Enemies, Debt. Occupation: Painter

Voice: Dutch accent

Attributes [hide]

Lone In the Wind, Male Tabaxi Rogue 10
Medium (5'2") Tabaxi, True Neutral (CR 10)
Armor Class 9
Hit Points 43 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)16 (+3) 11 (+0)12 (+1)
Skills Performance +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Sylvan, Undercommon, Gnome
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2

Possessions: 2300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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