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NPC Generator

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Advanced [show]


Frug Murnig, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing colorful clothing, dressed as a Gardener. He wears his golden hair down. He has gleaming, smiling brown eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. The war was a terrible time for him, and Frug does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his father was called into army service. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he loathes his own lifestyle

Ideals: Optimist, Gifted. Flaws: Depressed, Insomniac. Bonds: Immigrant, Military. Occupation: Gardener

Voice: Strong lisp

Attributes [hide]

Frug Murnig, Male Gnome Warrior 2
Small (3'3") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)10 (+0) 10 (+0)11 (+0)
Skills Investigation +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1800 sp. Citrine (20 gp). Tourmaline (60 gp). 1 Masterwork Common Melee.


Social Check DCs


Dondon Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 3'4". He wears a custom-built plate barding that's adorned with white lining and desert motifs. He has a small bristly mustache and wavy silver hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He dropped out of school before completing his studies. He was granted arcane powers by his dying brother.

Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted, Philantrophist, Logical. Bonds: Military, Criminal record. Occupation: Engraver

Voice: Timid voice

Attributes [hide]

Dondon Jamjar, Male Halfling Rogue 6
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 20 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)9 (-1) 17 (+3)8 (-1)
Skills Athletics +2, Sleight of Hand +4
Senses Passive Perception 13
Languages Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Dentratha Jerynomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her crest, while still mostly scarlet, has prominent grey streaks. Her fierce red eyes like to dwell on things.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was raised by priests from a young age. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature shortbow.

Motivation: She is compelled to act according to her religious beliefs; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur. Bonds: Immigrant, Adventurer, Religious, Mentor. Occupation: Shoemaker

Voice: Australian accent

Attributes [hide]

Dentratha Jerynomonis, Female Dragonborn Wizard 4
Medium (6'6") Dragonborn, Lawful Good (CR 4)
Armor Class 10
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)13 (+1) 13 (+1)14 (+2)
Skills Deception +4, History +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 40000 sp. Blue quartz (5 gp). Jade (100 gp). Chrysoberyl (100 gp).


Social Check DCs


Arara Mitchell, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is wearing a long, violet cloak, and sports empty pouches on her belt. Her red hair is thinning but still full. Her face is covered beneath a completely black helmet.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born several months after her father was called into army service. As a young adult she joined a group advocating for an improvement in Half-Elven conditions. She left for the north, certain she would find work there.

Motivation: To get a good night's sleep; and she is content

Flaws: Mundane, Racist, Insomniac. Bonds: Military, Immigrant. Occupation: Mortician

Voice: Deep voice with rolling R's

Attributes [hide]

Arara Mitchell, Female Half-Elf Barbarian 7
Medium (5'5") Half-Elf, Neutral Good (CR 7)
Armor Class 7
Hit Points 44 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 10 (+0)16 (+3) 15 (+2)10 (+0)
Skills Medicine +5
Senses Passive Perception 12
Languages Common, Elven, Ignan, Celestial, Gnome
Attacks Melee +4 / 2d8+1, Ranged +0 / 2d8-3, Grapple +1

Possessions: Just what you see.


Social Check DCs

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