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NPC Generator

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Advanced [show]


Anverth Daergel, Male Gnome [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a well pressed and immaculate suit (or dress). He has a very tight haircut. His blue eyes peer out from beneath his Stetson blue hat.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has all his life been fascinated with dancing.

History: Born in the south his family was never financially stable. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Athletic, Impeccable, Artistic. Bonds: Poor, Adventurer. Occupation: Sculptor

Voice: Hissing voice

Attributes [hide]

Anverth Daergel, Male Gnome Sorcerer 14
Small (3'4") Gnome, True Neutral (CR 14)
Armor Class 14
Hit Points 67 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)13 (+1) 16 (+3)10 (+0)
Skills Religion +6, Survival +8
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146666

Possessions: 1000 gp. Solid gold idol (700 gp). Old masterpiece painting (800 gp). Silver ewer (100 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (100 gp). Silver chalice with lapis lazuli gems (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Medium magic item.


Social Check DCs


Williamina Tenley, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears a brown coat over a white low-cut shirt, and a top hat upon her head. She has moderate length white hair. Her fierce blue eyes like to dwell on things.

Personality: Stoic and calm, she prefers to meditate than take action. She never wears the same outfit twice, unless she absolutely has to.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has had some formal painting training, and achieved minor success. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To settle down with her crush; and she is unsatisfied with her job

Ideals: Disciplined, Artistic. Bonds: Rich, Job, Has a crush. Occupation: Fletcher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Williamina Tenley, Female Human Ranger 1
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)11 (+0) 7 (-2)11 (+0)
Skills Animal Handling +0, History +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 10 pp. Tourmaline (130 gp).


Social Check DCs


Great Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'10". He is wearing a long, pastel cloak, and his gloved hand is found clutching a whip. His fur is cut close to his head. He has gleaming, smiling copper eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born to a Bookbinder, his mother struggled to pay the bills. Great was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Great decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Sabotage a competitor; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist, Justice. Bonds: Criminal record, Poor, Job. Occupation: Stylist

Voice: Slow speaker

Attributes [hide]

Great Timber, Male Tabaxi Monk 3
Medium (5'10") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 9 (-1)5 (-3) 10 (+0)12 (+1)
Skills Animal Handling +2, Persuasion +3
Senses Passive Perception 10
Languages
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Obsidian (13 gp). Aquamarine (200 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Therlin Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She wears a feathered hat to hide her balding. Her hazel eyes dart from person to person.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She cannot resist a sob story and will often dote over anyone who has one.

History: Born in the north to a Herbalist, Therlin learned a great deal about her father's area of expertise. Her parents enrolled her in a Adept school at a young age so that she could practice her martial talents. She used her abilities to travel the world and help people.

Motivation: Someone believes her a fraud; and many illithids want her driven away

Ideals: Opinionated, Philantrophist, Gifted. Bonds: Poor, Job, Enemies. Occupation: Herbalist

Voice: Low range voice

Attributes [hide]

Therlin Rumnaheim, Female Dwarf Adept 6
Medium (4'0") Dwarf, Neutral Good (CR 6)
Armor Class 10
Hit Points 28 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)15 (+2) 18 (+4)9 (-1)
Skills Acrobatics +3, History +5
Senses Passive Perception 14
Languages Common, Dwarven, Abyssal, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15331000

Possessions: 5000 sp. Aquamarine (400 gp). Aquamarine (400 gp). Aquamarine (400 gp). Coral (130 gp).


Social Check DCs

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