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NPC Generator

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Advanced [show]


Drogo Hackney, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears rags and sports a simple walking cane. He wears his golden hair up. He wears a mask on his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A true patriot, Drogo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the south to a Mason, Drogo learned a great deal about his father's area of expertise. Over the years he perfected his riding and shooting skills. He ran away from his former home and has been making his living as a Mason for the past few years.

Motivation: He has passion for adventuring and risk; and further expansion of business

Flaws: Depressed. Bonds: Poor, Military, Job, Nature, Adventurer. Occupation: Mason

Voice: Uses lots of figures of speech

Attributes [hide]

Drogo Hackney, Male Human Barbarian 1
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)16 (+3) 15 (+2)14 (+2)
Skills Insight +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Goblin, Draconic, Aquan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 20 gp.


Social Check DCs


Thradal Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who is well dressed, constantly wearing a grey suit, green shirt, and pastel tie. His red hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are green and he is always smoking a pipe.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Thradal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Antagonistic, Impulsive. Bonds: Adventurer, Nature. Occupation: Bookbinder

Voice: Speaks with back of mouth

Attributes [hide]

Thradal Loderr, Male Dwarf Wizard 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)9 (-1) 8 (-1)10 (+0)
Skills Deception +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 pp.


Social Check DCs


Erdan Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft white waves gently in the breeze. He carries with him a set of falchions on his belt, each one with a jet on the hilt. His white hair, when down, is lengthy. His face is covered beneath a completely black helmet.

Personality: He dislikes all the random violence that takes place in the north. He is an amazing painter.

History: Born in the north to a Miller, Erdan learned a great deal about his father's area of expertise. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Balancing his hectic life and new Miller responsibilities is difficult.

Ideals: Fighting, Pacifist, Gifted. Bonds: Rich, Job. Occupation: Miller

Voice: Dutch accent

Attributes [hide]

Erdan Ariessus, Male Half-Elf Barbarian 12
Medium (5'3") Half-Elf, Chaotic Good (CR 12)
Armor Class 14
Hit Points 56 (12d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 7 (-2)13 (+1) 15 (+2)12 (+1)
Skills Animal Handling +6, Deception +5
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +7 / 3d10+3, Ranged +8 / 3d10+4, Grapple +4

Possessions: 4000 gp.


Social Check DCs


Zaffrab Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: 3'2" and muscular, this northern man wears a worn and beaten armor. He wears a Stetson hat to hide his balding. His eyes are likewise violet.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Gnome Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Athletic, Optimist. Bonds: In love, Rich, Adventurer. Occupation: Server

Voice: Nasally tone

Attributes [hide]

Zaffrab Glittergem, Male Gnome Monk 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)9 (-1) 5 (-3)5 (-3)
Skills History +1, Sleight of Hand +2
Senses Passive Perception 7
Languages Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp.


Social Check DCs

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