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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Rose Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: The light-skinned woman stands 3'1" and wears very tight pants and wife beaters, though occasionally she sports a white coat. Her hair is short and red. She tend to wears goggles to shield her eyes.

Personality: Calm and collected, she is a well trained Mercenary. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. In her 15th year, her parents were killed by a orcs raid, leaving Rose alone in the world. After a stint in an orphanage, she was adopted. She ran away from her former home and has been making her living as a Mercenary for the past few years.

Motivation: Balancing her hectic life and new Mercenary responsibilities is difficult.

Ideals: Artistic. Bonds: Job, Enemies. Occupation: Mercenary

Voice: Timid voice

Attributes [hide]

Rose Tealeaf, Female Halfling Aristocrat 4
Small (3'1") Halfling, Lawful Evil (CR 4)
Armor Class 15
Hit Points 21 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 10 (+0)11 (+0) 18 (+4)12 (+1)
Skills Acrobatics +6, Nature +2
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +2

Possessions: 17000 cp. Bloodstone (80 gp). Sard (80 gp). Jet (90 gp). Chrysoberyl (90 gp). 1 Minor magic item.


Social Check DCs


Prâk Whitby, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair is still thick. He has violet eyes.

Personality: He likes to make people angry or surprised. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He got into the Doctor business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now owns his own business.

Motivation: He is greedy; and balancing his hectic life and new doctor responsibilities is difficult

Ideals: Entrepeneur. Flaws: Antagonistic, Impulsive. Bonds: Job, Rich. Occupation: Doctor

Voice: Rolls R's

Attributes [hide]

Prâk Whitby, Male Half-Orc Expert 5
Medium (5'9") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)15 (+2) 12 (+1)13 (+1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Orc, Halfling, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5

Possessions: 30000 cp.


Social Check DCs


Aline Southey, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many pastel ritualistic tattoos. She is dressed in earthy colors with a grey and pastel handkerchief worn on her right side. Her hair is always cut to a buzz. Her green eyes have a joyful gleam in them most of the time.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born at the edge of vast forest. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Baker. She used her abilities to travel the world and help people.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Philantrophist. Flaws: Shy. Bonds: Nature, Job. Occupation: Baker

Voice: Dutch accent

Attributes [hide]

Aline Southey, Female Human Barbarian 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 8 (-1)13 (+1) 14 (+2)17 (+3)
Skills Nature +3, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 80 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gilbert Marley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his red hair up. His eyes, though not visible through his cowl, are hazel.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born the only child of a wealthy merchant. Gilbert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Entrepeneur. Flaws: Sensitive, Hedonist. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Hunter

Voice: Spits words with contempt

Attributes [hide]

Gilbert Marley, Male Human Wizard 1
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 14 (+2)12 (+1) 11 (+0)16 (+3)
Skills Athletics +6, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 1 Masterwork studded leather.


Social Check DCs

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