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NPC Generator

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Advanced [show]


Faran Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: He sports white clothing, slightly heavier than average wear, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'1" when asserting himself. He has a very tight haircut. He wears large thick round spectacles.

Personality: He never swears and excessively uses polite adverbs when speaking. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: He was born several months after his father was called into army service. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been saving his money to try and buy his sister's freedom.

Motivation: Marry his sister to traveling adventurers; and wants to have a good time and be beloved

Ideals: Optimist, Artistic. Bonds: Family, Military, Poor. Occupation: Marshal

Voice: Gruff and masculine

Attributes [hide]

Faran Wildcloak, Male Halfling Ranger 9
Small (3'1") Halfling, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 39 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)14 (+2) 14 (+2)15 (+2)
Skills Investigation +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Auran
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1400 gp.


Social Check DCs


Darrow Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. With bright auburn hair and a scraggly beard. His fierce amber eyes like to dwell on things.

Personality: Eccentric and domineering, Darrow will drive conversation. Darrow is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born to a poor family in the city he treasured whatever gifts he got. Darrow abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Extrovert. Bonds: Family, Poor, Adventurer. Occupation: Animal Trainer

Voice: Soft and melodious

Attributes [hide]

Darrow Copperkettle, Male Halfling Monk 1
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 16
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)20 (+5) 11 (+0)10 (+0) 16 (+3)11 (+0)
Skills Athletics -2, Intimidation +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee -2 / 1d4-4, Ranged +7 / 1d4+5, Grapple +5

Possessions: 130 gp.


Social Check DCs


Charles Nash, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears skinny pants and wears a brown and red robe with the hood down. His brown hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Charles was born the youngest of three triplets. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Charles grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Charles. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Wants to raise his children well.

Flaws: Greedy. Bonds: Family, Criminal record. Occupation: Butcher

Voice: Italian accent

Attributes [hide]

Charles Nash, Male Human Expert 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)8 (-1) 14 (+2)5 (-3)
Skills Acrobatics +6, Deception -1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +2

Possessions: 600 sp.


Social Check DCs


Shedinn Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a large black jacket. He has styled his brass crest well, parting it to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has a crush on the local Miller; and he's in love

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Military, Has a crush. Occupation: Barrister

Voice: Sighs a lot, exhausted

Attributes [hide]

Shedinn Sumnarghthrysh, Male Dragonborn Ranger 7
Medium (6'1") Dragonborn, Neutral Evil (CR 7)
Armor Class 12
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)12 (+1) 13 (+1)16 (+3)
Skills Animal Handling +4, Persuasion +6
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 300 gp. Hematite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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