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NPC Generator

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Advanced [show]


Hork Trollope, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears baggy black pantaloons and a blue scarf. His moppish blonde hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is fixated on the number 21. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He comes from a rich western family. A gifted student he started as a Tailor, but he got bored and became a Cartwright. He has set out to sabotage the competition.

Motivation: Expand his business.

Flaws: Insane. Bonds: Job, Rich. Occupation: Cartwright

Voice: growls and snarls, animalistic

Attributes [hide]

Hork Trollope, Male Half-Orc Wizard 7
Medium (5'0") Half-Orc, Neutral Good (CR 7)
Armor Class 8
Hit Points 32 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 15 (+2)12 (+1) 15 (+2)9 (-1)
Skills Nature +4, Perception +5
Senses Passive Perception 15
Languages Common, Orc, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 50 pp.


Social Check DCs


Millicent Mellerelel, Female Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She keeps her white hair in a flapper bob. She wears crescent spectacles with a black brim.

Personality: A deeply religious woman she believes everything happens for a reason. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Born in a small village she learned the ways of the warrior from her father. She moved from fad to fad and when she turned 15 she discovered painting. She now mingles about in high society.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Fighting, Artistic. Bonds: Rich, Religious, Military. Occupation: Engraver

Voice: Low rumbling, strings words together

Attributes [hide]

Millicent Mellerelel, Female Half-Elf Rogue 5
Medium (5'1") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)16 (+3) 15 (+2)11 (+0)
Skills Acrobatics +6, Performance +3
Senses Passive Perception 12
Languages Common, Elven, Celestial, Sylvan, Terran
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 800 gp.


Social Check DCs


Silent Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman wears light armors faded through time and improper care. Her fur is cinnamon and very short. She wears round tiny glasses practically rammed into her face.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was born the only child of a wealthy merchant. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. After months of barely getting by, Silent managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She has decided she is irredeemable; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Entrepeneur. Flaws: Emotional. Bonds: Rich, Criminal record. Occupation: Courier

Voice: Farmer accent

Attributes [hide]

Silent Buttons, Female Tabaxi Monk 10
Medium (6'2") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 77 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills Arcana +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 290 pp. Blue quartz (15 gp). Jet (80 gp). Iolite (50 gp). Eye agate (15 gp). White opal (1300 gp). Blue quartz (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orryn Murnig, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is cut short. His violet eyes are passionate and lively.

Personality: This man loves writing and to teach people writing more than just about anything. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His parents moved while he was still in utero so he is the first generation to be born here. He has chosen to use the inheritance that was left to him frivolously. He now owns his own business.

Motivation: He is greedy; and balancing his hectic life and new guard responsibilities is difficult

Ideals: Entrepeneur, Artistic. Bonds: Rich, Immigrant, Job. Occupation: Guard

Voice: Ums and uhs a lot

Attributes [hide]

Orryn Murnig, Male Gnome Commoner 2
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 16 (+3)11 (+0) 12 (+1)18 (+4)
Skills Athletics +1, Investigation +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +2

Possessions: 130 gp. 1 Chain shirt.


Social Check DCs

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