Uzza Mayhem, Female Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She usually wears her black robe and has her scythe always slung over her shoulder. Her hair is white and very short. She wears round tiny glasses practically rammed into her face.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Flattery will make her almost putty in your hands.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She moved out north to avoid the crime she committed. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Nothing but the best is good enough for her; and she is a bit of a kleptomaniac
Ideals: Impeccable. Flaws: Secretive, Selfish. Bonds: Slave, Criminal record. Occupation: Knight
Voice: Australian accent
Attributes [hide]
Medium (4'8") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 33 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Druidic
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1500 gp.
Myria Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: She is lean but muscular and very much looks the part of a Miner. Her chestnut hair is wavy and long. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She has always had a great fascination with Half-Elven culture. She is a bit of a xeno-phobe, disliking non-Halflings.
History: She was born in the south, but her parents moved at a very young age to the north. She struck it rich when she found rare goods in large quantities. She inherited the family business which she has now maintained for 12 years.
Motivation: Obtaining odd cultural Half-Elven artifacts is her passion; and she has passion for adventuring and risk
Flaws: Racist. Bonds: Job, Immigrant, Rich, Adventurer. Occupation: Miner
Voice: Soft and mumbly
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 5)
Armor Class 13
Hit Points 39 (5d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Aquan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 40000 cp. Rock crystal (40 gp). Jade (90 gp). Amethyst (90 gp). Onyx (40 gp). 1 Half-Plate. 1 Full Plate. 1 Full Plate.
Vezera Baharoosh, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a green costume with the symbols of the four houses of cards on her torso. She carries with her a set of flails on her belt, each one with a jet on the hilt. She wears her scarlet crest up. Her gold eyes lackadaisically let the world flow into them.
Personality: Vezera speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She also is a firm believer in the womanly ideal.
History: She was born in the north. Her father was very strict, and drilled into her lessons on being the perfect lady. She then took over the family business and is one of the better Bather for hire.
Motivation: To prove her worth to the world; and further expansion of business
Ideals: Fighting, Impeccable. Flaws: Impulsive. Bonds: Immigrant, Job. Occupation: Bather
Voice: pre-pubescent
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 7)
Armor Class 9
Hit Points 42 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 8 (-1) | 12 (+1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 1200 gp.
Lamlis Amakiir, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His moppish golden hair is in a traditional bowl cut. He has several tiny topaz earrings on each ear.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Lamlis was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: An old rival family wants him found.
Ideals: Entrepeneur. Flaws: Forgetful. Bonds: Rich, Job, Family. Occupation: Barrister
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 3 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 9 (-1) | 13 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 370 gp. 1 Masterwork Common Melee.
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