Nordak Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears grey trousers with tan and grey striped suspenders. He wears various colorful collared shirts. His blonde hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He loves telling others what to do and how they should feel about things. He also hits on women, regardless of circumstances.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Animal Trainer arts, while his father instructed him in etiquette, music and courtly manner. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he's in love
Ideals: Athletic, Opinionated. Flaws: PTSD. Bonds: Has a crush, Rich. Occupation: Animal Trainer
Voice: Soft and melodious
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 15 (+2) | 14 (+2) | 13 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven, Undercommon
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 90 gp. 1 Masterwork Common Melee.
Quick Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a tight fitting brown shirt and pants. His cinnamon fur, when down, is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: Calm and collected, he is a well trained Crown-heir. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Quick lived on a farm with his mother, near the main road leading to a nearby town. He helped his mother out around the business and became quite the natural. He became a Crown-heir soon after.
Motivation: To unite with his sister; and regain custody of his daughter
Flaws: Insane, Fearful. Bonds: Job, Family, Religious. Occupation: Crown-heir
Voice: Spits words with contempt
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 6000 cp. Tourmaline (160 gp). Aquamarine (700 gp). Blue sapphire (600 gp).
Spring Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a pastel costume with the symbols of magic on her torso. She has moderate length black fur. Her eyes, though not visible through her cowl, are green.
Personality: Always inclined to offer people food she seems plenty friendly. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was born blind and as such lacked many opportunities for work. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Spring took refuge in the large cave and found the beat up scimitar and armor she uses now. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Philantrophist. Flaws: Disease. Bonds: Enemies, Nature, Rich. Occupation: Dilettante
Voice: Squeaky
Attributes [hide]
Medium (5'10") Tabaxi, True Neutral (CR 5)
Armor Class 12
Hit Points 16 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Abyssal, Aquan, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 2000 sp. Chalcedony (40 gp). Sardonyx (40 gp). Black pearl (1400 gp).
Pelt Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who wears a pastel tunic with yellow highlights, and long tan pants that bunch up around his shoes, he is not a threatening figure. He has done his best to style his lavender fur to look like a famous performer. His blue eyes lackadaisically let the world flow into them.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born at the edge of vast forest. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A deep hatred of goblins; and to be a mercenary again
Flaws: Antagonistic. Bonds: Job, Nature, Adventurer, Enemies. Occupation: Dilettante
Voice: Old Prospector
Attributes [hide]
Medium (6'9") Tabaxi, Neutral Good (CR 11)
Armor Class 11
Hit Points 85 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 |
Possessions: 700 gp. Carnelian (80 gp). Amber (70 gp). Obsidian (14 gp).
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Their contribution stands as a beacon of hope for all adventurers!

