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NPC Generator

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Advanced [show]


Shivering Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a pastel poncho over his likewise colored trousers and shirt. His white fur is thinning but still full. His blue eyes lackadaisically let the world flow into them.

Personality: He can speak with the recently deceased. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Actor, but he got bored and became a Sage. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He has a rivalry with the Church that dominates his actions; and wishes to resurrect an old love

Ideals: Gifted. Flaws: Disease. Bonds: In love, Job, Religious. Occupation: Sage

Voice: Old thin voice

Attributes [hide]

Shivering Mist, Male Tabaxi Expert 4
Medium (5'10") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 14 (+2)9 (-1) 14 (+2)13 (+1)
Skills Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Valafar Aid, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears very tight pants and wife beaters, though occasionally he sports a green coat. He wears his red hair up. He has a dull look in his silver eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His parents moved while he was still in utero so he is the first generation to be born here. His childhood dream was to be a Knight, but he was a colossal failure. He has achieved small success as a Jeweler.

Motivation: He is content; and balancing his hectic life and new jeweler responsibilities is difficult

Ideals: Joker. Flaws: Shy, Mundane. Bonds: Immigrant, Job. Occupation: Jeweler

Voice: Speaks through clenched teeth

Attributes [hide]

Valafar Aid, Male Tiefling Aristocrat 7
Medium (6'6") Tiefling, Neutral Evil (CR 7)
Armor Class 12
Hit Points 67 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)16 (+3) 14 (+2)13 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven, Orc, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 3000 sp. Golden yellow topaz (500 gp). Black pearl (500 gp).


Social Check DCs


Roge Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a long, white cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'4" when asserting himself. He keeps his long blonde hair kept up in a rat tail. He has a tattooed face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born to a pair of adventurers, Roge grew up listening to his father's many stories. A freak accident while working with his Jeweler father left him crippled. He became a Adventurer soon after.

Motivation: To share knowledge with the world; and he wants to meet his childhood hero

Ideals: Logical. Flaws: Disease. Bonds: Job, Rich, Adventurer. Occupation: Adventurer

Voice: Relaxed voice

Attributes [hide]

Roge Glenfellow, Male Halfling Warlock 2
Small (3'4") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)17 (+3) 12 (+1)14 (+2) 11 (+0)15 (+2)
Skills Deception +4, Investigation +4
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Gnoll
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 240 gp. 1 Masterwork Common Melee.


Social Check DCs


Windy Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears rags and sports a simple walking cane. He wears a top hat to hide his balding. His green eyes are passionate and lively.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Animals are drawn to him, and he is able to talk to them.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. From there he went from mercenary job to mercenary job. Days after completing his studies, news broke out that his hometown was attacked by illithids. Windy was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: A need for knowledge about a nearby landmark; and he has a rivalry with the church that dominates his actions

Ideals: Joker, Gifted. Bonds: Poor, Adventurer, Religious, Enemies. Occupation: Architect

Voice: Switch between two voices

Attributes [hide]

Windy Treat, Male Tabaxi Wizard 2
Medium (6'9") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)9 (-1) 14 (+2)14 (+2)
Skills Nature +1, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Tiger eye turquoise (4 gp).


Social Check DCs

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