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NPC Generator

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Advanced [show]


Sarai Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: She wears long strands of amethyst and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her blonde hair is still thick. She has a dull look in her brown eyes.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She was raised in a plains tribe. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure.

Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Rich, Nature. Occupation: Crown-heir

Voice: Booming voice

Attributes [hide]

Sarai Quickstep, Female Halfling Aristocrat 5
Small (2'9") Halfling, Neutral Evil (CR 5)
Armor Class 10
Hit Points 19 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 8 (-1)17 (+3) 7 (-2)12 (+1)
Skills Deception +4, Insight +1
Senses Passive Perception 8
Languages Common, Halfling, Elven, Aquan, Terran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 700 gp. Deep blue spinel (1100 gp). Aquamarine (1100 gp). Freshwater pearl (11 gp). Peridot (40 gp).


Social Check DCs


Tenena Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: This slender woman stands about 3'1". She is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft grey waves gently in the breeze. Her hair is short and auburn. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She is business-like. She takes instructions and follows them to the letter. Energy wise she seems alert and responsive.

History: The child of northern immigrants she idolized her father. A gifted student she started as a Architect, but she got bored and became a Doctor. She now owns her own business.

Motivation: She has money and likes to spend it.

Ideals: Professionalism. Bonds: Rich, Immigrant, Job. Occupation: Doctor

Voice: Draws out vowels

Attributes [hide]

Tenena Cobblelob, Female Gnome Commoner 4
Small (3'1") Gnome, Lawful Good (CR 4)
Armor Class 9
Hit Points 13 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 11 (+0)12 (+1) 13 (+1)14 (+2)
Skills Arcana +3, History +3
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 600 gp. Solid gold idol (300 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Ombul Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of glaives on his belt, each one with a topaz on the hilt. His red hair is drawn into a tight pony tail with a skull scrunchie. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He married young, but lost his spouse to illithids. He has since lost track of the people in his past.

Motivation: A deep hatred of illithids; and to reunite with his absent mother

Ideals: Fighting. Flaws: Depressed. Bonds: Family, Religious, Enemies. Occupation: Carter

Voice: Speaks through clenched teeth

Attributes [hide]

Ombul Littlefoot, Male Halfling Monk 3
Small (3'0") Halfling, True Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 11 (+0)13 (+1) 13 (+1)12 (+1)
Skills Insight +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2900 sp. 1 Small steel mirror. 1 Hourglass. 1 Silk rope.


Social Check DCs


Nuraval Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear grey tank tops with white pants. He has dyed his greying silver hair a little too much giving a sharp silver color. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Sold as a small child to a wizard, Nuraval was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. By chance he met his brother recently and the two have been together since.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Shy, Insane. Bonds: Family, Mentor, Criminal record. Occupation: Body Guard

Voice: Uses lots of figures of speech

Attributes [hide]

Nuraval Holderhek, Male Dwarf Commoner 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)13 (+1) 9 (-1)10 (+0)
Skills Investigation +3, Religion +3
Senses Passive Perception 9
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 9000 cp.


Social Check DCs

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