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NPC Generator

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Advanced [show]


Eloise Shipley, Female Human [Permalink]

Personal [hide]

Description: She wears a fine chain shirt which she covers with brown colored cloaks and clothing. She carries with her a set of shortbows on her belt, each one with a ruby on the hilt. Her blonde hair is drawn into a tight pony tail with a skull scrunchie. Her face is covered beneath a completely black helmet.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Around other people she will do her best to conceal her emotions and appear jolly.

History: Her parents moved while she was still in utero so she is the first generation to be born here. In her youth she was a Herbalist, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger brother on her back after seeing her parents die, and fled the country. She left for the west, certain she would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic, Shy, PTSD. Bonds: Immigrant. Occupation: Brewer

Voice: Soft and melodious

Attributes [hide]

Eloise Shipley, Female Human Expert 8
Medium (6'1") Human, True Neutral (CR 8)
Armor Class 11
Hit Points 31 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)14 (+2) 11 (+0)14 (+2)
Skills Insight +3, Stealth +4
Senses Passive Perception 10
Languages Common, Gnoll, Abyssal
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Bertram Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This southern man wears a red Stetson hat and red clothes. His clothes are grease stained in places. His golden hair is cut short with large spiked bangs in the front. He is baby faced.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. Through the years after Bertram was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Bertram's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: Many dire rats want him driven away; and he is compelled to act according to his religious beliefs

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Poor, Immigrant, Religious, Enemies. Occupation: Miller

Voice: Old thin voice

Attributes [hide]

Bertram Jamjar, Male Halfling Rogue 6
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 43 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 14 (+2)10 (+0) 16 (+3)12 (+1)
Skills Performance +4, Religion +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 900 gp.


Social Check DCs


Mardnab Munggen, Female Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her red hair is knotted and matted. Her violet eyes dart from person to person.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: When she was but 5 years old her parents immigrated from the north. When Mardnab reached her early adolescence her Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She left for the north, certain she would find work there.

Motivation: She has passion for adventuring and risk; and wants to work out more often

Ideals: Athletic. Bonds: Rich, Immigrant, Military, Adventurer. Occupation: Servant

Voice: Forgets to breathe while speaking

Attributes [hide]

Mardnab Munggen, Female Gnome Barbarian 5
Small (3'4") Gnome, Neutral Good (CR 5)
Armor Class 12
Hit Points 49 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 19 (+4)14 (+2) 10 (+0)13 (+1)
Skills Insight +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Gnome, Terran, Ignan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Rezena Wystongjiir, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her scarlet crest, when down, is lengthy. She wears round tiny glasses practically rammed into her face.

Personality: A skeptical and narcissistic woman, Rezena's first love is herself. Her second love is also herself. She also has developed a complete distrust of the Carpenter profession.

History: Rezena was born in the south. At a young age she loved to build and create. She was an apprentice working in her mother's forge. She's also a talented Carpenter, but doesn't like to broadcast it.

Motivation: Further expansion of business.

Ideals: Impeccable, Persistence. Bonds: Poor, Job. Occupation: Detective

Voice: Low rumbling, strings words together

Attributes [hide]

Rezena Wystongjiir, Female Dragonborn Commoner 6
Medium (6'6") Dragonborn, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)13 (+1) 10 (+0)13 (+1)
Skills Investigation +4, Medicine +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 800 gp. Fiery yellow corundum (1200 gp). Black pearl (1400 gp).


Social Check DCs

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