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NPC Generator

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Advanced [show]


Korfel Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears a tan collared shirt and grey pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt and is in decent physical shape. He wears his blonde hair up in a very large beehive style do. His face is covered beneath a completely black helmet.

Personality: He is a Crown-heir first and foremost. He believes firmly that knowledge should be universal. He is obsessed with a lost civilization.

History: Korfel was born the youngest of three triplets. One day when Korfel was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Korfel was heart-stricken from the event, and his mother started working long hours to provde for them. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to raise his children well; and balancing his hectic life and new crown-heir responsibilities is difficult

Flaws: PTSD. Bonds: Job, Adventurer, Family. Occupation: Crown-heir

Voice: Puts emphasis on the wrong words

Attributes [hide]

Korfel Koehlanna, Male Elf Cleric 1
Medium (4'7") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 7 (-2)16 (+3) 14 (+2)13 (+1)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Gnome, Halfling, Draconic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 10 pp.


Social Check DCs


Anselm Ramsay, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin blue vertical stripes and brown pants. He is portly but not overly obese. His blonde hair is thinning but still full. His fierce violet eyes like to dwell on things.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a minor phobia of water and hates getting wet.

History: Born to a poor family in the city he treasured whatever gifts he got. Anselm was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has been saving his money to try and buy his brother's freedom.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Philantrophist. Flaws: Fearful. Bonds: Poor, Religious, Family. Occupation: Adventurer

Voice: Posh accent

Attributes [hide]

Anselm Ramsay, Male Human Druid 1
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)13 (+1) 11 (+0)7 (-2)
Skills Animal Handling +2, History +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 5000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Quarion Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: An older man who tends to wear a large tan jacket, he is not a threatening figure. His hair is white and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born at the edge of vast mountains. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Quarion grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Quarion. He is untrained/undisciplined, which makes him dangerous.

Motivation: A deep hatred of drow; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Insane. Bonds: Criminal record, Rich, Nature, Enemies. Occupation: Baker

Voice: Speaks with a cold

Attributes [hide]

Quarion Qualanthri, Male Elf Ranger 2
Medium (5'5") Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)12 (+1) 14 (+2)9 (-1)
Skills Acrobatics +5, Athletics +3
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Brown-green garnet (100 gp). 3 Tanglefoot bags.


Social Check DCs


Geoffrey Churchill, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and wears a weathered and beat up set of banded mail beneath an oversized brown coat. His left leg appears badly burned and disfigured. His tied-back hair is black. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the east to a Miner, Geoffrey learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Miner for the past few years.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Persistence, Entrepeneur. Bonds: Job. Occupation: Miner

Voice: Jamaican accent

Attributes [hide]

Geoffrey Churchill, Male Human Rogue 10
Medium (5'10") Human, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 29 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)13 (+1) 10 (+0)11 (+0)
Skills Medicine +4, Stealth +5
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1000 gp. White pearl (80 gp). Black pearl (300 gp). White opal (600 gp). Aquamarine (300 gp).


Social Check DCs

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