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NPC Generator

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Advanced [show]


Smoking Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a pastel and tan handkerchief worn on his left side, and sports empty pouches on his belt. His black fur is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. His job bores him to no end. He has decided to make it more interesting.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spice Merchant arts, while his father instructed him in etiquette, music and courtly manner. His mother was a mechanic, and taught him how to fix just about anything. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Someone believes him a fraud; and he'd like to take his coworkers down a peg

Ideals: Persistence. Bonds: Enemies, Adventurer, Criminal record, Rich, Job. Occupation: Spice Merchant

Voice: Gruff and masculine

Attributes [hide]

Smoking Prim Posies, Male Tabaxi Fighter 8
Medium (5'6") Tabaxi, Lawful Evil (CR 8)
Armor Class 14
Hit Points 66 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)18 (+4) 11 (+0)12 (+1)
Skills Animal Handling +3, Stealth +7
Senses Passive Perception 10
Languages Common, Draconic, Ignan, Undercommon, Aquan
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4

Possessions: 120 pp. Moss agate (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pyntle Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a worn and beaten armor. Her hair is short and red. She wears round tiny glasses practically rammed into her face.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: When she was but 4 years old her parents immigrated from the east. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She moves from town to town, unable to find a place to settle.

Motivation: She feels the way she acts is they only way to get by in the world; and nothing but the best is good enough for her

Ideals: Athletic, Impeccable, Gifted. Bonds: Immigrant, Mentor. Occupation: Bricklayer

Voice: Forgets to breathe while speaking

Attributes [hide]

Pyntle Horcusporcus, Female Gnome Bard 6
Small (3'2") Gnome, True Neutral (CR 6)
Armor Class 11
Hit Points 15 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)14 (+2) 14 (+2)11 (+0)
Skills Insight +5, Nature +5
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 1 Minor magic item.


Social Check DCs


Tarhun Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a black shirt with thin tan vertical stripes and brown pants. He sports a flattop crest cut. His eyes are likewise gold.

Personality: He speaks before he thinks and is too direct. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He would like to get married and retire; and he is compelled to act according to his religious beliefs

Flaws: Impulsive, Forgetful. Bonds: Religious, Rich, Has a crush. Occupation: Armorer

Voice: Slow speaker

Attributes [hide]

Tarhun Shestendeliath, Male Dragonborn Fighter 3
Medium (6'2") Dragonborn, Chaotic Good (CR 3)
Armor Class 6
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)3 (-4) 13 (+1)9 (-1) 14 (+2)12 (+1)
Skills Investigation +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged -2 / 1d8-4, Grapple +3

Possessions: 200 gp.


Social Check DCs


Aramil Boleem, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a yellow tunic with blue highlights, and long green pants that bunch up around his shoes. He is portly but not overly obese. His red hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes dart from person to person.

Personality: Aramil is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He always tries to repair and not replace. It was this mentality that drove him into the Painter business.

History: Aramil hails from a village terrorized by giants. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Days after completing his studies, news broke out that his hometown was attacked by giants. Aramil was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Extrovert, Persistence. Bonds: Enemies, Job. Occupation: Painter

Voice: German accent

Attributes [hide]

Aramil Boleem, Male Half-Elf Warrior 1
Medium (4'10") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)12 (+1) 14 (+2)14 (+2)
Skills Athletics +3, Intimidation +4
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4

Possessions: 90 gp. Rock crystal (80 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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