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NPC Generator

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Advanced [show]


Ovina Morigak, Female Dwarf [Permalink]

Personal [hide]

Description: She is in excellent shape and is dressed in a clean grey cloak covering her clean studded leather. She has shaved her head bald. She is baby faced.

Personality: She is overprotective of those who hire her services. She has a habit of throwing herself into exceedingly dangerous situations.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Ovina grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ovina. She has recently gotten a pet goose that steals things from people.

Motivation: A rival would like her out of the picture; and to prove her worth to the world

Ideals: Athletic. Flaws: Impulsive. Bonds: Guardian, Military, Criminal record. Occupation: Butcher

Voice: Forgets to breathe while speaking

Attributes [hide]

Ovina Morigak, Female Dwarf Monk 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)17 (+3) 10 (+0)7 (-2)
Skills Medicine +2, Persuasion +0
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Goblin, Giant
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: Iolite (70 gp).


Social Check DCs


Heather Tinley, Female Human [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a slight overbite and is overall scrawny. Her hair is red and very short. Her otherwise smooth face is marked with small tiny scars.

Personality: Eccentric and domineering, Heather will drive conversation. A true patriot, Heather would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Heather was born on a far western island where she grew up under the tutelage of her father, an expert Beggar. She left for the west, certain she would find work there.

Motivation: She wants revenge against drow; and she has a rivalry with the church that dominates her actions

Ideals: Extrovert. Bonds: Military, Religious, Immigrant, Enemies. Occupation: Beggar

Voice: Farmer accent

Attributes [hide]

Heather Tinley, Female Human Sorcerer 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)13 (+1) 12 (+1)16 (+3)
Skills Deception +5, History +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 50 gp.


Social Check DCs


Lavinia Smoothhands, Female Halfling [Permalink]

Personal [hide]

Description: She is renowned for her bright red dresses and hats. She has a moderate pudge and is not very fit. With bright red hair. Her eyes are likewise brown.

Personality: Lavinia speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born in a small mountains village. Lavinia liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Lavinia and her spouse have recently divorced.

Motivation: Money/treasure; and she wants to get laid

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Nature, Has a crush. Occupation: Tailor

Voice: Tuts and clicks tongue

Attributes [hide]

Lavinia Smoothhands, Female Halfling Monk 6
Small (2'9") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 40 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 12 (+1)12 (+1) 14 (+2)15 (+2)
Skills Investigation +4, Performance +5
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 5000 sp. Rose (80 gp). Rose (80 gp). Tiger eye turquoise (12 gp). Smoky quartz (80 gp).


Social Check DCs


Tarhun Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He wears baggy green pantaloons and a pastel scarf. He has wavy rusty crest. His face is covered beneath a completely black helmet.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is frequently practicing swordplay.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. When Tarhun reached his early adolescence his Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Days after completing his studies, news broke out that his hometown was attacked by brigands. Tarhun was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: He wants revenge against brigands.

Ideals: Optimist. Bonds: Military, Religious, Enemies. Occupation: Mortician

Voice: Switch between two voices

Attributes [hide]

Tarhun Bhenkumbyrznaax, Male Dragonborn Wizard 8
Medium (6'3") Dragonborn, Lawful Neutral (CR 8)
Armor Class 9
Hit Points 15 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)16 (+3) 15 (+2)16 (+3)
Skills Medicine +5, Stealth +2
Senses Passive Perception 12
Languages Common, Giant, Abyssal, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144433200

Possessions: 130 pp.


Social Check DCs

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