Chenna Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with white colored cloaks and clothing, and she perpetually has her hand crossbow ready. She has a long black ponytail with little hanging trinkets. Her eyes are green and she is always smoking a pipe.
Personality: Cocky and sure of herself, she believes she is the best Barrister born in the past three hundred years. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: From birth she was tutored by a cruel and relentless mentor. She made a point of taking high paying jobs and getting most of it up front. She tends to her Barrister job now, and dutifully fulfills any obligations she has.
Motivation: Sabotage a competitor; and obtaining odd cultural tiefling artifacts is her passion
Ideals: Fighting, Philantrophist. Bonds: Job, Mentor, Adventurer. Occupation: Barrister
Voice: Soft and melodious
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 8)
Armor Class 16
Hit Points 51 (8d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 20 (+5) | 15 (+2) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Orc
Attacks Melee +2 / 2d10-1, Ranged +8 / 2d10+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: Moss agate (12 gp).
Uthemar Siannodel, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a blue shirt with thin yellow vertical stripes and black pants. His red hair is braided into rings. His eyes are blue.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born on a small isolated farm. He has had some formal music training, and achieved minor success. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Artistic. Flaws: Shy. Bonds: Nature, Criminal record. Occupation: Mercenary
Voice: French accent
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 63 (10d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Draconic
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 700 gp. Red spinel (150 gp). Hematite (14 gp). Azurite (14 gp). Black pearl (200 gp). Deep green spinel (150 gp). Peridot (40 gp). Violet garnet (200 gp).
Solomon Kendall, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is generally shirtless and showing off his tattooed chest. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His green eyes peer out from beneath his feathered brown hat.
Personality: Eccentric and domineering, Solomon will drive conversation. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: The child of southern immigrants he idolized his father. A gifted student he started as a Assassin, but he got bored and became a Architect. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and his religion dominates his actions
Ideals: Extrovert, Philantrophist. Bonds: Immigrant, Job, Religious. Occupation: Architect
Voice: Australian accent
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Ignan, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Brown-green garnet (90 gp). Zircon (40 gp). Deep green spinel (90 gp). Red garnet (90 gp). 1 Minor magic item.
Riswynn Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears dull brown sweaters, loose red pants, and alligator leather shoes. Beneath her sweater she keeps a concealed kukri, just in case. Her red hair is heavily combed to the right. Her amber eyes dart from person to person to random spaces in the air.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: She was raised in a plains tribe. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She was always very intelligent and has formed a secret society of freemasons.
Motivation: Regain custody of her daughter; and her relatives are trying to arrange a marriage
Ideals: Impeccable. Flaws: Secretive. Bonds: Family, Nature. Occupation: Tanner
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 66 (12d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
Possessions: 4000 gp. Alexandrite (1200 gp). Red-brown spinel (120 gp). Tiger eye turquoise (12 gp). Banded agate (12 gp). Amber (120 gp). Violet garnet (1200 gp). Banded agate (12 gp). Eye agate (12 gp). Rose (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

