Frug Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: This man wears suspenders and tan workpants. His shirt is black, and he wears a heavy tan leather apron most of the time. He has a penchant for wearing a ring with an oversized amber on his left hand. His moppish white hair is in a traditional bowl cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Prone to second guessing himself, he comes off as nervous. He works hard and plays hard.
History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shoemaker. He has worked as a Shoemaker like his father before him.
Motivation: Wants to open a new tavern; and he has money and likes to spend it
Flaws: Shy, Hedonist, Disease. Bonds: Rich, Job. Occupation: Shoemaker
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 15 (+2) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp. 1 Minor magic item.
Antinua Nailo, Female Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman prefers to wear yellow pants and tee shirts. Her golden hair is still thick. She has blue eyes.
Personality: Cocky and sure of herself, she believes she is the best Blacksmith born in the past three hundred years. She is harsh and unforgiving.
History: She was born in the east, but her parents moved at a very young age to the west. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has never given up on her music dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing her hectic life and new blacksmith responsibilities is difficult
Ideals: Artistic, Fighting. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Blacksmith
Voice: Excited and jittery
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 6 (-2) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. 1 Masterwork manacles. 1 Bullseye lantern.
Akmen Sage, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair is slicked back into a classic pompadour. His black unseeing eyes seem to look past you.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: The child of a Shoemaker, who enjoyed hunting, Akmen was taken on many hunting expeditions. Cursed with unlife at a very young age, Akmen has worked very hard to control his curse. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to have a good time and be beloved.
Ideals: Philantrophist, Optimist. Flaws: Disease. Bonds: Poor, Nature. Occupation: Barrister
Voice: Jamaican accent
Attributes [hide]
Medium (6'4") Tiefling, True Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 10 (+0) | 15 (+2) | 4 (-3) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Giant, Druidic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 pp. 1 Half-Plate.
Rohesia Fawcett, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear brown pants and tee shirts. She is bristling with hidden weapons, mostly sais and halberds. Her hair is silver and curly. She has gray eyes and a brown hat with a pastel feather.
Personality: Cocky and sure of herself, she believes she is the best Map Maker born in the past three hundred years. She receives visions of the future at random moments
History: The child of a Cartwright, who enjoyed hunting, Rohesia was taken on many hunting expeditions. She went to a religious school and was inspired by the priests there in charitable deeds. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is unsatisfied with her job.
Ideals: Gifted. Bonds: Criminal record, Job, Nature, Religious. Occupation: Map Maker
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 27 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: 100 gp. A roughly beaten golden orb (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!

