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NPC Generator

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Advanced [show]


Bagga Cotton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries a battered longbow and tarnished greatsword as well. He wears a feathered hat to hide his balding. His green unseeing eyes seem to look past you.

Personality: Bagga is depressed about a lot of things. He tends to be a nihilist. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Bagga has worked very hard to control his curse. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bagga fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear

Ideals: Entrepeneur, Fighting. Flaws: Disease, Depressed, Fearful. Occupation: Courier

Voice: High pitched, excited

Attributes [hide]

Bagga Cotton, Male Half-Orc Commoner 1
Medium (5'5") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)12 (+1) 10 (+0)9 (-1)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 2 Tanglefoot bags.


Social Check DCs


Buvvie Bafflestone, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a well pressed and immaculate suit (or dress). Her chestnut hair is heavily combed to the right. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Buvvie is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born blind and as such lacked many opportunities for work. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by vampirism.

Motivation: To reunite with her old friends; and balancing her hectic life and new assassin responsibilities is difficult

Ideals: Extrovert. Flaws: Disease. Bonds: Adventurer, Job. Occupation: Assassin

Voice: Soft and melodious

Attributes [hide]

Buvvie Bafflestone, Female Gnome Monk 3
Small (3'0") Gnome, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)13 (+1) 12 (+1)18 (+4)
Skills Arcana +3, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 2 Antitoxin.


Social Check DCs


Joser Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He likes to wear ponchos typically of a light white in addition to tight pants. His hair is long and black with streaks of auburn, and is pulled back with small white clips. His beard is auburn, braided, and well cared for. He wears crescent spectacles with a black brim.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. As long as the job gets done he does not care how it got done.

History: The child of a Locksmith, who enjoyed hunting, Joser was taken on many hunting expeditions. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: Many orcs want him driven away; and obtaining odd cultural halfling artifacts is his passion

Ideals: Athletic, Professionalism. Flaws: Shy. Bonds: Nature, Adventurer, Enemies. Occupation: Sailor

Voice: Speaks with squeezed throat

Attributes [hide]

Joser Fastfoot, Male Halfling Bard 16
Small (2'11") Halfling, Neutral Good (CR 16)
Armor Class 14
Hit Points 75 (16d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)13 (+1) 15 (+2)16 (+3)
Skills Arcana +6, Persuasion +8
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144443

Possessions: 12000 gp. Rich purple corundum (400 gp). Golden yellow topaz (1200 gp). Onyx (50 gp). White opal (400 gp). Peridot (50 gp). Deep blue spinel (1200 gp). Bloodstone (50 gp). Blue star sapphire (400 gp). Azurite (12 gp). Blue quartz (12 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Theobald Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His blonde hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Theobald grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Theobald. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Flaws: Antagonistic, Secretive. Bonds: Criminal record, Enemies, Family. Occupation: Baker

Voice: Voice breaks

Attributes [hide]

Theobald Gracey, Male Half-Elf Druid 1
Medium (5'7") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)14 (+2) 16 (+3)7 (-2)
Skills Animal Handling +5
Senses Passive Perception 13
Languages Common, Elven, Orc, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 120 gp. 1 Masterwork Common Melee.


Social Check DCs

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