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Advanced [show]


Shax Sage, Female Tiefling [Permalink]

Personal [hide]

Description: This slender woman stands about 4'11". She wears clothing that is held on in multiple layers but all of it is in poor condition. Her black hair is lengthy. Her red unseeing eyes seem to look past you.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is used to getting what she wants. In part because she is a meticulous planner.

History: The child of a Assassin, who enjoyed hunting, Shax was taken on many hunting expeditions. A freak accident while working with her Assassin mother left her crippled. She bought a falchion and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She desires power and/or immortality.

Ideals: Joker, Professionalism. Flaws: Disease. Bonds: Poor, Nature. Occupation: Jeweler

Voice: Timid voice

Attributes [hide]

Shax Sage, Female Tiefling Rogue 16
Medium (4'11") Tiefling, Chaotic Good (CR 16)
Armor Class 12
Hit Points 91 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 14 (+2)13 (+1) 12 (+1)14 (+2)
Skills Medicine +6, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 4d10-3, Ranged +7 / 4d10+2, Grapple +2

Possessions: 600 pp. A life-sized copper and silver statuette of a cockatrice. (80 gp). Gold dragon comb with red garnet eye (600 gp). Silver ewer (80 gp). Jeweled electrum ring (7000 gp). An abacus with copper, silver and gold markers (140 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Fire opal pendant on a fine gold chain (1900 gp). Large well-done wool tapestry (300 gp). Golden circlet with four aquamarines (3000 gp). Gold music box (3000 gp). Solid gold idol (300 gp). Gold and topaz bottle stopper cork (600 gp). Golden circlet with four aquamarines (3000 gp). Embroidered and bejeweled glove (3000 gp). Black velvet mask with numerous citrines (140 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Antrara Raghthroknaar, Female Dragonborn [Permalink]

Personal [hide]

Description: She is lean but muscular and typically wears a sleeveless long coat of deep black leather and dull red iron scale mail. She wears her bronze crest up. Her gold unseeing eyes seem to look past you.

Personality: A skeptical and narcissistic woman, Antrara's first love is herself. Her second love is also herself. She is a great chef.

History: A powerful slaver made her what she is. She went to a religious school and was inspired by the priests there in charitable deeds. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Mentor, Religious. Occupation: Spy

Voice: Thin and wheezing

Attributes [hide]

Antrara Raghthroknaar, Female Dragonborn Wizard 2
Medium (6'8") Dragonborn, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)7 (-2) 10 (+0)17 (+3)
Skills Animal Handling +2, Arcana +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 700 sp. Deep green spinel (40 gp). Pink pearl (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Azzakh Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt. He has moderate length blue crest. His eyes are gold.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Azzakh was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has worked as a Unemployed like his father before him.

Motivation: Expand his business; and wants to have a good time and be beloved

Ideals: Athletic, Optimist, Fighting. Flaws: Forgetful. Bonds: Job. Occupation: Unemployed

Voice: Sore throat, cough

Attributes [hide]

Azzakh Daardendrian, Male Dragonborn Warlock 3
Medium (6'7") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 17 (+3)12 (+1) 15 (+2)13 (+1)
Skills Insight +4, Stealth +1
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 200 gp.


Social Check DCs


Altho Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses in red turtlenecks beneath a brown coat with black slacks. His white hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Through the years after Altho was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Altho's father didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Persistence. Flaws: Shy, Antagonistic. Bonds: Religious, Adventurer. Occupation: Mercenary

Voice: Jamaican accent

Attributes [hide]

Altho Brightmoon, Male Halfling Fighter 1
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)8 (-1) 13 (+1)13 (+1)
Skills Athletics +1, Performance +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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