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NPC Generator

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Advanced [show]


Baggi Berkeley, Female Half-Orc [Permalink]

Personal [hide]

Description: This northern woman is dressed in earthy colors with a black and tan handkerchief worn on her left side. Her clothes are grease stained in places. Her blonde hair is cut short. Her eyes are gray and she is always smoking a pipe.

Personality: A deeply religious woman she believes everything happens for a reason. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Baggi grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Baggi. She left for the north, certain she would find work there.

Motivation: An old rival family wants her found; and seeks redemption

Flaws: Secretive. Bonds: Poor, Immigrant, Religious, Criminal record, Family. Occupation: Server

Voice: Sore throat, cough

Attributes [hide]

Baggi Berkeley, Female Half-Orc Cleric 7
Medium (5'3") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 55 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 18 (+4)11 (+0) 15 (+2)15 (+2)
Skills Intimidation +5, Nature +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 1000 gp. Rock crystal (70 gp). Red spinel (150 gp). Blue sapphire (600 gp). Deep blue spinel (200 gp).


Social Check DCs


Charles Compton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is typically in his Mason uniform. His hair is cut close to his head. His eyes, though not visible through his cowl, are green.

Personality: Charles speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the west to a Mason, Charles learned a great deal about his mother's area of expertise. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He ran away from his former home and has been making his living as a Mason for the past few years.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and someone believes him a fraud

Ideals: Impeccable. Flaws: Fearful. Bonds: Job, Enemies, Family. Occupation: Mason

Voice: Irish accent

Attributes [hide]

Charles Compton, Male Human Expert 11
Medium (5'0") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 63 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)18 (+4) 9 (-1)12 (+1)
Skills Athletics +4, Investigation +8
Senses Passive Perception 9
Languages Common, Abyssal, Terran, Halfling, Sylvan
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +8

Possessions: Zircon (80 gp). Onyx (80 gp). Violet garnet (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Rodney, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With bright red hair and a scraggly beard. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miller arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Fighting, Athletic, Joker. Flaws: Terse. Bonds: Rich. Occupation: Miller

Voice: Hard of hearing, loud

Attributes [hide]

Wymar Rodney, Male Human Wizard 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)15 (+2) 14 (+2)13 (+1)
Skills Acrobatics +2, Animal Handling +4
Senses Passive Perception 12
Languages Common, Aquan, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Just what you see.


Social Check DCs


Nuraval Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears bulky grey painted plate armor. He wears his red hair up in a very large beehive style do. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a Merchant, his father struggled to pay the bills. A few years later when the east was not economically sound they moved to his current location. He was granted druidic powers by his dying sister.

Motivation: A need for knowledge about a nearby landmark; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Addict. Bonds: Slave, Poor, Immigrant. Occupation: Gardener

Voice: Sounds elderly

Attributes [hide]

Nuraval Goldfinder, Male Dwarf Barbarian 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)9 (-1) 16 (+3)14 (+2)
Skills Medicine +5, Performance +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 40 pp.


Social Check DCs

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