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NPC Generator

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Advanced [show]


Heskan Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a mite stocky and is dressed in earthy colors with a black and tan handkerchief worn on his left side. He keeps his scarlet crest in a flapper bob. He has red eyes and a black hat with a tan feather.

Personality: He has a massive crush on the younger sibling of the Locksmith who has hired him part-time. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Locksmith arts, while his father instructed him in etiquette, music and courtly manner. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Locksmith for hire.

Motivation: He is greedy; and he wants nothing more than to rejoin the army

Ideals: Optimist. Bonds: Has a crush, Rich, Job, Military. Occupation: Locksmith

Voice: Breathy voice

Attributes [hide]

Heskan Ebynichtomonis, Male Dragonborn Fighter 9
Medium (6'5") Dragonborn, Lawful Evil (CR 9)
Armor Class 13
Hit Points 34 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)7 (-2) 12 (+1)15 (+2)
Skills Insight +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 50 pp. Blue quartz (4 gp). Malachite (4 gp). Violet garnet (900 gp). Aquamarine (900 gp). Freshwater pearl (4 gp). Lapis lazuli (4 gp). 1 Minor magic item.


Social Check DCs


Mugrunden Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is typically in his Navigator uniform. He has styled his blue crest well, parting it to the right. He wears round tiny glasses practically rammed into his face.

Personality: A skeptical and narcissistic man, Mugrunden's first love is himself. His second love is also himself. He is skeptical of what others tell him and is slow to trust.

History: He was born into a rich family. In his 10th year, his parents were killed by a brigands raid, leaving Mugrunden alone in the world. After a stint in an orphanage, he was adopted. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels the way he acts is they only way to get by in the world; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Flaws: Shy. Bonds: Job, Rich, Enemies. Occupation: Navigator

Voice: Speaks with squeezed throat

Attributes [hide]

Mugrunden Ophinshtalajiir, Male Dragonborn Commoner 17
Medium (6'8") Dragonborn, True Neutral (CR 17)
Armor Class 11
Hit Points 48 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)5 (-3) 17 (+3)17 (+3)
Skills Insight +9, Persuasion +9
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 5d4+0, Ranged +7 / 5d4+1, Grapple +1

Possessions: 1100 pp. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Foxilon Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He is renowned for his bright white suits and hats. He carries with him a set of maces on his belt, each one with a emerald on the hilt. He keeps his white hair in a pixie cut. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He also has developed a complete distrust of the Guard profession.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has set out to sabotage the competition.

Motivation: Regain custody of his daughter; and wants to raise his children well

Ideals: Fighting, Gifted. Flaws: Greedy. Bonds: Job, Family. Occupation: Fortune-teller

Voice: Sleepy voice

Attributes [hide]

Foxilon Copperkettle, Male Halfling Druid 2
Small (3'4") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 7 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)9 (-1) 15 (+2)14 (+2)
Skills Stealth +4, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 260 gp.


Social Check DCs


Curran Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears skinny pants and wears a red and violet robe with the hood down. His white hair has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Seamstress arts, while his mother instructed him in etiquette, music and courtly manner. When Curran reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.

Motivation: Money/treasure; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Fearful. Bonds: Rich, Military. Occupation: Seamstress

Voice: Thin and wheezing

Attributes [hide]

Curran Tealeaf, Male Halfling Rogue 6
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 37 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)17 (+3) 9 (-1)9 (-1)
Skills Acrobatics +6, Religion +6
Senses Passive Perception 9
Languages Common, Halfling, Gnome, Goblin, Druidic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +6

Possessions: 400 gp.


Social Check DCs

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