Emma Astley, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She typically wears brown cloth garments or leather armor. Her hair is cut close to her head. Her fierce violet eyes like to dwell on things.
Personality: She is overprotective of those who hire her services. She is skeptical of what others tell her and is slow to trust.
History: Emma was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Because her mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her father from journeying west to reunite her family. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants revenge against giants
Flaws: Shy. Bonds: Immigrant, Guardian, Poor, Enemies. Occupation: Detective
Voice: High pitched, excited
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 11)
Armor Class 8
Hit Points 61 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 7 (-2) | 11 (+0) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Auran, Infernal
Attacks Melee +8 / 3d8+4, Ranged +2 / 3d8-2, Grapple +4
Possessions: 3100 gp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). A necklace of small pink pearls (6000 gp). Jeweled anklet (2000 gp).
Urshar Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she has a large grey mantle and cape that has been intricately interwoven into her brown robe. She sports white long hair. She wears large thick round spectacles.
Personality: She acts crazy and hedonistic. As long as the job gets done she does not care how it got done.
History: She was born to a criminal king-pin and mafia family Urshar was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Urshar decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She got away from her former life and has fallen to alcoholism.
Motivation: She is terrified, and will act out of fear; and she has comitted a past crime that haunts her to this day
Ideals: Professionalism. Flaws: Hedonist, Addict, Fearful. Bonds: Criminal record. Occupation: Spy
Voice: Soothing and warm
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 15 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 18 (+4) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 400 sp. Jade (50 gp). 4 Antitoxin.
Kilvar Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a grey coat, and he perpetually has his whip ready. His white hair is lengthy. His amber unseeing eyes seem to look past you.
Personality: He is calm most of the time but flees social interaction. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in a small village he learned the ways of the warrior from his mother. He worked as a nervous Mason and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business.
Ideals: Fighting. Flaws: Disease, Shy, Forgetful. Bonds: Job. Occupation: Mason
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 15 (+2) | 12 (+1) | 3 (-4) | 7 (-2) |
Senses Passive Perception 6
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 400 sp.
Elegant Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She wears her beige fur up. She has several tiny topaz earrings on each ear.
Personality: She is witty, but her monotone delivery comes off as unnerving She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: Her mother raised her in a mountain cabin. Her parents enrolled her in a Barbarian school at a young age so that she could practice her divine talents. She bought a falchion and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Money/treasure; and she is greedy
Ideals: Joker, Gifted. Bonds: Rich, Immigrant, Nature. Occupation: Scribe
Voice: Pirate accent
Attributes [hide]
Medium (4'7") Tabaxi, Neutral Evil (CR 7)
Armor Class 12
Hit Points 69 (7d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 17 (+3) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +4
Possessions: 400 gp. Hematite (11 gp).
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Their contribution stands as a beacon of hope for all adventurers!


