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NPC Generator

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Advanced [show]


Marastyr Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition, and she perpetually has her monstrous two handed axe ready. Her hair is greying and her face has many wrinkles. She has amber eyes.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She left for the west, certain she would find work there.

Motivation: Nothing but the best is good enough for her.

Ideals: Fighting, Impeccable, Gifted. Bonds: Poor, Immigrant. Occupation: Scribe

Voice: Spanish accent

Attributes [hide]

Marastyr Steelfist, Female Dwarf Barbarian 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 27 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)12 (+1) 13 (+1)5 (-3)
Skills Athletics +2, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Oriel Hadlee, Female Human [Permalink]

Personal [hide]

Description: She usually wears her grey robe and has her flail always slung over her shoulder. She carries a battered glaive and tarnished flail as well. Her white hair is still thick. She has a dull look in her amber eyes.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is obsessed with finding treasure.

History: Her father raised her in a mountain cabin. Cursed with unlife at a very young age, Oriel has worked very hard to control her curse. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: She wants to meet her childhood hero; and she has passion for adventuring and risk

Ideals: Fighting, Passionate. Flaws: Disease. Bonds: Adventurer, Nature. Occupation: Miller

Voice: Speaks like tongue is numb

Attributes [hide]

Oriel Hadlee, Female Human Sorcerer 1
Medium (4'11") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)15 (+2) 8 (-1)18 (+4)
Skills Performance +6, Persuasion +6
Senses Passive Perception 9
Languages Common, Druidic, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 90 gp.


Social Check DCs


Joan Harlow, Female Human [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her bow with her veritable burlap sack of a shirt, and she perpetually has her bow ready. Her hair is greying and her face has many wrinkles. She wears a mask on her face.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born in the west. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Joan took refuge in the large cave and found the beat up bow and armor she uses now. She bought a bow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is wracked by social anxiety; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist. Flaws: Fearful. Bonds: Immigrant, Nature. Occupation: Body Guard

Voice: Irish accent

Attributes [hide]

Joan Harlow, Female Human Expert 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)8 (-1) 13 (+1)11 (+0)
Skills Insight +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 20 gp.


Social Check DCs


Diggory Westcott, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a brown coat over a grey low-cut shirt, and a Stetson hat upon his head. He is tall, broad shouldered and powerfully built. He sports a flattop hair cut. His face is covered beneath a completely black helmet.

Personality: While he acts the brute, he is far gentler than he would appear. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To end his boredom; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Secretive, Mundane. Occupation: Unemployed

Voice: Timid voice

Attributes [hide]

Diggory Westcott, Male Human Rogue 1
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)11 (+0) 11 (+0)9 (-1)
Skills Athletics +4, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 150 gp.


Social Check DCs

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