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NPC Generator

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Advanced [show]


Roger Hackney, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a well pressed and immaculate suit (or dress). Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born the only child of a wealthy merchant. Roger was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Roger decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Justice, Entrepeneur. Flaws: Antagonistic. Bonds: Mentor, Criminal record. Occupation: Crown-heir

Voice: Posh accent

Attributes [hide]

Roger Hackney, Male Human Monk 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)8 (-1) 11 (+0)12 (+1)
Skills Acrobatics +3, History +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 150 gp. Aquamarine (300 gp).


Social Check DCs


Halander Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears dark leathers with embroidery. He has shaved his head bald. He has several tiny opal earrings on each ear.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with his god.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was an athlete and attended two major summer competitions. He never won. He has worked as a Locksmith like his mother before him.

Motivation: Further expansion of business.

Ideals: Athletic. Flaws: Disease. Bonds: Rich, Job, Religious. Occupation: Locksmith

Voice: Prounounces S like Z

Attributes [hide]

Halander Elderberry, Male Halfling Druid 3
Small (3'3") Halfling, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 19 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)10 (+0) 18 (+4)15 (+2)
Skills Persuasion +4, Survival +6
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 100 gp.


Social Check DCs


Mardred Fireforge, Female Dwarf [Permalink]

Personal [hide]

Description: She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a shield, but if one is not available she will default to her greatsword, and carries greatswords. Her hair is short and golden. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is very quiet and rarely speaks above a whisper. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.

History: Mardred lived on a farm with her father, near the main road leading to a nearby town. Her first spouse was a Knight, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Marry her sister to traveling adventurers; and wants to raise her children well

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Family. Occupation: Crown-heir

Voice: Scratchy, weak

Attributes [hide]

Mardred Fireforge, Female Dwarf Cleric 4
Medium (4'3") Dwarf, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 12 (+1)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 200 gp.


Social Check DCs


Andraste Lathalas, Female Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she is wearing a long, tan, dusty cloak. Her hair is silver and very short. Her otherwise smooth face is marked with small tiny scars.

Personality: Eccentric and domineering, Andraste will drive conversation. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Andraste took refuge in the large cave and found the beat up morningstar and armor she uses now. Since then, she has sought to make the best of life.

Motivation: She's in love; and she wants to get laid

Ideals: Extrovert, Optimist. Bonds: Rich, Nature, Has a crush. Occupation: Mortician

Voice: Sleepy voice

Attributes [hide]

Andraste Lathalas, Female Elf Commoner 3
Medium (5'1") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points -2 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 4 (-3)10 (+0) 12 (+1)8 (-1)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Chain shirt. 1 Banded mail. 1 Buckler.


Social Check DCs

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