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NPC Generator

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Advanced [show]


Ethereal In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears bulky brown painted plate armor. He has done his best to style his beige fur to look like a famous performer. He has gleaming, smiling copper eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not trust anyone and sleeps with one eye open.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic. Flaws: Secretive, Insomniac. Bonds: Criminal record, Adventurer. Occupation: Fortune-teller

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ethereal In Shadow, Male Tabaxi Ranger 10
Medium (5'11") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 40 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 11 (+0)10 (+0) 11 (+0)15 (+2)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 3d6-2, Ranged +4 / 3d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 1200 gp. 1 Minor magic item.


Social Check DCs


Fulbar High-hill, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a robe, a symbol of the four houses of cards around his neck, and a greatsword on his belt. His black hair, when down, is lengthy. His amber eyes have a joyful gleam in them most of the time.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Fulbar was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He has worked as a Miner like his mother before him.

Motivation: He wants to meet his childhood hero; and balancing his hectic life and new miner responsibilities is difficult

Ideals: Fighting, Entrepeneur, Athletic. Bonds: Adventurer, Job. Occupation: Miner

Voice: French accent

Attributes [hide]

Fulbar High-hill, Male Halfling Rogue 7
Small (2'10") Halfling, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 27 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)10 (+0) 12 (+1)11 (+0) 10 (+0)12 (+1)
Skills Athletics -1, Religion +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -1 / 2d8-4, Ranged +3 / 2d8+0, Grapple +3

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Greeba Shelley, Female Half-Orc [Permalink]

Personal [hide]

Description: This western woman wears dark leathers with embroidery. Her clothes are grease stained in places. Sporting a black mohawk this woman's hair draws a lot of attention. Her eyes, though not visible through her cowl, are violet.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She misses her home and complains about the freezing weather, even in summer.

History: Gifted from a young age, Greeba studied abroad. Her parents enrolled her in a Cleric school at a young age so that she could practice her divine talents. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Many drow want her driven away; and her name or reputation has been wronged in the past by drow, and she desires to right it

Ideals: Gifted. Flaws: Shy. Bonds: Poor, Immigrant, Enemies. Occupation: Architect

Voice: Aggressive tone

Attributes [hide]

Greeba Shelley, Female Half-Orc Cleric 7
Medium (6'0") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 14 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 4 (-3)7 (-2) 8 (-1)12 (+1)
Skills Acrobatics +4, Intimidation +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1200 gp. Blue quartz (13 gp). Alexandrite (1400 gp). Aquamarine (1400 gp). White pearl (80 gp).


Social Check DCs


Lone Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears a pastel tunic with tan highlights, and long pastel pants that bunch up around his shoes and is in decent physical shape. His fur is gray and curly. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Lone is combative with any and all who dare try his patience in the slightest.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His martial abilities were realized during a raid on his village. He got away from his former life and has fallen to alcoholism.

Motivation: He has decided he is irredeemable; and a rival would like him out of the picture

Ideals: Justice, Gifted. Flaws: Shy, Addict. Bonds: Criminal record. Occupation: Knight

Voice: Speaks in third person

Attributes [hide]

Lone Of Dragons, Male Tabaxi Aristocrat 3
Medium (5'5") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)11 (+0) 13 (+1)17 (+3)
Skills Arcana +2, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 4000 cp. Coral (50 gp).


Social Check DCs

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