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NPC Generator

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Advanced [show]


Quarethon Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He very much looks the part of a Dyer. He keeps his black crest in a flapper bob. His eyes are red and he is always smoking a pipe.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is afraid of women and trembles around them

History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Dyer like his mother before him.

Motivation: He'd like to take his coworkers down a peg; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Shy. Bonds: Job, Poor, Military. Occupation: Dyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Quarethon Chumbyxirinnish, Male Dragonborn Aristocrat 9
Medium (6'5") Dragonborn, Chaotic Good (CR 9)
Armor Class 11
Hit Points 70 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)15 (+2) 12 (+1)16 (+3)
Skills Deception +6, History +5
Senses Passive Perception 11
Languages Common, Gnoll, Gnome
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 70000 cp. Moss agate (5 gp). Lapis lazuli (5 gp).


Social Check DCs


Dynamic Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tight fitting pastel shirt and pants. He wears his gray fur down. His green eyes peer out from beneath his broad pastel hat.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Dynamic hails from a village terrorized by brigands. Because his father participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his brother

Ideals: Impeccable. Bonds: Enemies, Immigrant, Family. Occupation: Cook

Voice: Dutch accent

Attributes [hide]

Dynamic Grass, Male Tabaxi Expert 10
Medium (5'8") Tabaxi, Chaotic Evil (CR 10)
Armor Class 15
Hit Points 57 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 14 (+2)9 (-1) 13 (+1)14 (+2)
Skills Medicine +5, Survival +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +9 / 3d6+5, Grapple +5

Possessions: 300 pp. Alexandrite (1000 gp). Sard (40 gp). Eye agate (4 gp). Brown-green garnet (120 gp). Red spinel (120 gp).


Social Check DCs


Guy Leeming, Male Half-Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a yellow costume with the symbols of his god on his torso. His silver hair has been sun bleached extensively. He is baby faced.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and wants to work out more often

Ideals: Athletic, Impeccable. Flaws: Disease, Insomniac. Bonds: Adventurer. Occupation: Knight

Voice: Irish accent

Attributes [hide]

Guy Leeming, Male Half-Elf Sorcerer 3
Medium (4'9") Half-Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)14 (+2) 9 (-1)14 (+2)
Skills Insight +1, Stealth +5
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 200 gp. 3 Smokesticks. 4 Tanglefoot bags. 4 Holy water.


Social Check DCs


Vassago Temerity, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a tight fitting green shirt and pants. He wears a deerstalker hat to cover his moderate length dark red hair. His black eyes are passionate and lively.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Sold as a small child to a necromancer, Vassago was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was turned out during the war. He and his family wandered north to less war torn lands. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: He has passion for adventuring and risk.

Flaws: Disease, PTSD. Bonds: Poor, Adventurer, Mentor. Occupation: Bather

Voice: Speaks with lips pursed

Attributes [hide]

Vassago Temerity, Male Tiefling Wizard 4
Medium (5'7") Tiefling, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)13 (+1) 14 (+2)17 (+3)
Skills Arcana +3, Nature +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 400 gp. Brown-green garnet (150 gp). 1 Minor magic item.


Social Check DCs

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