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NPC Generator

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Advanced [show]


Skamos Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a black costume with the symbols of the sun god on his torso. He wears his chestnut hair down. He has a dull look in his red eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Animals are drawn to him, and he is able to talk to them.

History: When he was but 5 years old his parents immigrated from the west. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was granted psionic powers by his dying brother.

Motivation: To reunite with his absent father; and regain custody of his daughter

Ideals: Athletic, Passionate, Gifted. Bonds: Immigrant, Family. Occupation: Gardener

Voice: French accent

Attributes [hide]

Skamos Bedlam, Male Tiefling Paladin 1
Medium (6'8") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)16 (+3) 14 (+2)14 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Giant, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 40 gp.


Social Check DCs


Anselm Kent, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is kept up in a ponytail inside a Stetson hat. His face is covered beneath a completely black helmet.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Anselm was born in the west. At a young age he loved to build and create. Because his mother participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Persistence. Bonds: Rich, Enemies, Military, Immigrant. Occupation: Body Guard

Voice: Sighs a lot, exhausted

Attributes [hide]

Anselm Kent, Male Human Expert 5
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)13 (+1) 10 (+0)10 (+0)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Isabella Harper, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears dull yellow sweaters, loose red pants, and alligator leather shoes. Beneath her sweater she keeps a concealed flail, just in case. Her black hair is lengthy. She has gleaming, smiling green eyes.

Personality: She is happy with her job as a Servant. She turns her eye from what people do, preferring to live and let live. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She inherited the family business which she has now maintained for 14 years.

Motivation: She would like to get married and retire.

Flaws: Racist. Bonds: Job, Has a crush, Immigrant. Occupation: Servant

Voice: Farmer accent

Attributes [hide]

Isabella Harper, Female Half-Elf Monk 1
Medium (4'8") Half-Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)9 (-1) 12 (+1)17 (+3)
Skills Acrobatics +5, Nature +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +1

Possessions: 20 pp. 4 Antitoxin.


Social Check DCs


Emerald Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His fur is greying and his face has many wrinkles. His eyes are amber and catlike.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the north to a Apothecary, Emerald learned a great deal about his mother's area of expertise. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Flaws: Antagonistic. Bonds: Job, Family, Adventurer. Occupation: Apothecary

Voice: High pitched, excited

Attributes [hide]

Emerald Grass, Male Tabaxi Ranger 9
Medium (6'4") Tabaxi, Lawful Neutral (CR 9)
Armor Class 14
Hit Points 60 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)19 (+4) 16 (+3)12 (+1) 10 (+0)11 (+0)
Skills Animal Handling +3, Athletics +7
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +7 / 3d4+4, Ranged +7 / 3d4+4, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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