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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Uraim Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears bulky grey painted plate armor. He has moderate length blonde hair. He tend to wears goggles to shield his eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Sabotage a competitor.

Ideals: Athletic. Flaws: Fearful, Mundane. Bonds: Job, Military. Occupation: Miller

Voice: Slurs words

Attributes [hide]

Uraim Daraln, Male Dwarf Expert 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 13 (+1)12 (+1) 11 (+0)9 (-1)
Skills Animal Handling +2, History +3
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1

Possessions: 270 gp.


Social Check DCs


Hobart Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He is portly but not overly obese. He wears a deerstalker hat to hide his balding. He wears large thick round spectacles.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He believes the world needs to unite to get rid of gnolls once and for all.

History: He is the product a well kept family trust fund and as such has never really known need. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Merchant for hire.

Motivation: Sabotage a competitor; and he's attracted to the pc

Bonds: Enemies, Rich, Job, Has a crush. Occupation: Merchant

Voice: Soothing and warm

Attributes [hide]

Hobart Quickstep, Male Halfling Ranger 12
Small (3'0") Halfling, Lawful Evil (CR 12)
Armor Class 12
Hit Points 73 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 14 (+2)8 (-1) 9 (-1)9 (-1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 3d10-3, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 3000 gp. Moss agate (10 gp). Black pearl (1500 gp). Citrine (30 gp). Red spinel (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krimp Snowdon, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is generally shirtless and showing off his tattooed chest. He has styled his silver hair well, parting it to the left. His eyes are amber and he is always smoking a pipe.

Personality: Always inclined to offer people food he seems plenty friendly. He is obsessed with finding treasure.

History: Gifted from a young age, Krimp studied abroad. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was granted druidic powers by his dying brother.

Motivation: He wants to meet his childhood hero; and he's attracted to the pc

Ideals: Athletic, Philantrophist, Gifted. Bonds: Adventurer, Rich, Has a crush. Occupation: Spy

Voice: Thin and wheezing

Attributes [hide]

Krimp Snowdon, Male Half-Orc Barbarian 7
Medium (5'9") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 57 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)15 (+2) 13 (+1)14 (+2)
Skills Athletics +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Elven, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4

Possessions: 500 gp. Onyx (40 gp).


Social Check DCs


Luthra Waggletop, Female Gnome [Permalink]

Personal [hide]

Description: This malnourished woman wears a simple tan robe with blue stripes complete with hood. Her brown hair is slicked back into a classic pompadour. She wears round tiny glasses practically rammed into her face.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Gnome in existence. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Luthra was born in the east. At a young age she loved to build and create. When Luthra reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She is wracked by social anxiety.

Ideals: Justice, Persistence. Flaws: Fearful. Bonds: Poor, Military. Occupation: Server

Voice: Cold and demanding tone

Attributes [hide]

Luthra Waggletop, Female Gnome Aristocrat 2
Small (3'6") Gnome, Chaotic Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)11 (+0) 10 (+0)17 (+3)
Skills History +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 330 gp.


Social Check DCs

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