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Advanced [show]


Therai Conviction, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear green clothing when he does not wear armor. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are gold and catlike.

Personality: He has always had a great fascination with Human culture. He is lazy and tries to find solutions quickly.

History: He got into the Mortician business at a young age. When Therai reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now owns his own business.

Motivation: Wants his loneliness to end; and he's in love

Ideals: Athletic. Flaws: Racist, Lazy. Bonds: Job, Military, Has a crush. Occupation: Mortician

Voice: Laughs frequently while speaking

Attributes [hide]

Therai Conviction, Male Tiefling Wizard 1
Medium (5'4") Tiefling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 8 (-1)15 (+2) 9 (-1)8 (-1)
Skills Acrobatics +5, Athletics +6
Senses Passive Perception 9
Languages Common, Goblin, Draconic
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 100 gp.


Social Check DCs


Astar Chaos, Male Tiefling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears bulky black painted plate armor. His red hair has been sun bleached extensively. His black eyes dart from person to person.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: From birth he was tutored by a cruel and relentless mentor. He helped his mother out around the business and became quite the natural. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac; and a deep hatred of gnolls

Flaws: Impulsive. Bonds: Job, Mentor, Criminal record, Enemies. Occupation: Seamstress

Voice: Mousy voice

Attributes [hide]

Astar Chaos, Male Tiefling Fighter 8
Medium (6'6") Tiefling, True Neutral (CR 8)
Armor Class 13
Hit Points 57 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)15 (+2) 11 (+0)18 (+4)
Skills Animal Handling +3, Arcana +5
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hobart Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has moderate length chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Hobart took refuge in the old dungeon and found the beat up scythe and armor he uses now. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent father.

Ideals: Logical. Flaws: Shy. Bonds: Poor, Nature, Family. Occupation: Blacksmith

Voice: Scratchy, weak

Attributes [hide]

Hobart Goldfound, Male Halfling Ranger 8
Small (3'3") Halfling, Neutral Good (CR 8)
Armor Class 14
Hit Points 27 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)12 (+1) 14 (+2)12 (+1)
Skills Animal Handling +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1500 gp. Iolite (30 gp). Lapis lazuli (10 gp). Sard (30 gp). Coral (100 gp). Black pearl (1500 gp).


Social Check DCs


Skamos Creed, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he very much looks the part of a Sellsword. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Cocky and sure of himself, he believes he is the best Sellsword born in the past three hundred years. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised in a forest tribe. He took every job he could get his hands on, but the opportunities for Tieflings in the north were limited. He inherited the family business which he has now maintained for 12 years.

Motivation: Wants to open a new tavern; and sabotage a competitor

Flaws: Fearful. Bonds: Job, Nature, Immigrant. Occupation: Sellsword

Voice: Gruff and masculine

Attributes [hide]

Skamos Creed, Male Tiefling Druid 8
Medium (6'5") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 37 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)11 (+0) 9 (-1)16 (+3)
Skills Acrobatics +5, Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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