Ekemon Caution, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing the road beaten gear of a warrior. He keeps his silver hair in a flapper bob. This white eyed northerner is not easily forgotten.
Personality: Ekemon hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born to loving parents in a slum to the north. Ekemon was born on a far northern plains where he grew up under the tutelage of his mother, an expert Engraver. He has dedicated himself to building a better trade route.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting, Artistic. Bonds: Adventurer, Poor, Immigrant, Criminal record. Occupation: Engraver
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 61 (8d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 90000 cp. Banded agate (15 gp). Rock crystal (40 gp). Silver pearl (150 gp). 1 Minor magic item.
Dadalan Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who wears bulky black painted plate armor. He keeps his brass crest in a flapper bob. He has gold eyes and a black hat with a brown feather.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is frequently practicing swordplay.
History: He was born blind and as such lacked many opportunities for work. When Dadalan reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up work as a Sage and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Find a way to reverse the transformation of his brother; and he is unsatisfied with his job
Flaws: Disease, PTSD. Bonds: Job, Military, Family. Occupation: Sage
Voice: Relaxed voice
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 41 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 16 (+3) | 13 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 800 gp. Eye agate (4 gp). Onyx (20 gp). Aquamarine (700 gp). 1 Masterwork studded leather. 1 Chain shirt.
Faran Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a white tunic with green highlights, and long black pants that bunch up around his shoes. He has a penchant for wearing a ring with an oversized topaz on his left hand. His white hair is heavily combed to the left. His fierce hazel eyes like to dwell on things.
Personality: He speaks before he thinks and is too direct. He works hard and plays hard.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He got away from his former life and has fallen to alcoholism.
Motivation: Meet up once more with his childhood friend; and money/treasure
Flaws: Impulsive, Hedonist, Addict. Bonds: Rich, Adventurer. Occupation: Glassblower
Voice: Thin and wheezing
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 18 (+4) | 15 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp. 1 Masterwork Common Melee.
Pandjed Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He has a large green mantle and cape that has been intricately interwoven into his tan robe. He keeps his bronze crest in a pixie cut. His red eyes have a joyful gleam in them most of the time.
Personality: He is witty, but his monotone delivery comes off as unnerving He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Joker. Bonds: Adventurer, Rich. Occupation: Masseuse
Voice: Jittery and nervous
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 15 (+2) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 700 gp. Hematite (6 gp). Silver pearl (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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