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NPC Generator

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Advanced [show]


Dûsh Chatham, Male Half-Orc [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Orc, and stands approximately 6'5". He wears a well pressed and immaculate suit (or dress), and his gloved hand is found clutching a mace. He has moderate length chestnut hair. His fierce blue eyes like to dwell on things.

Personality: Overbrimming with self-confidence, Dûsh isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He has all his life been fascinated with dancing.

History: The child of a Server, who enjoyed hunting, Dûsh was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He hasn't been sleeping well lately.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Impeccable, Artistic. Flaws: Insomniac. Bonds: Nature, Adventurer. Occupation: Stableman

Voice: Slurs words

Attributes [hide]

Dûsh Chatham, Male Half-Orc Fighter 5
Medium (6'5") Half-Orc, Neutral Good (CR 5)
Armor Class 9
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)9 (-1) 13 (+1)11 (+0) 12 (+1)10 (+0)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4

Possessions: 40000 cp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Embroidered and bejeweled glove (1000 gp).


Social Check DCs


Tharivol Amakiir, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears blue cloth garments or leather armor. His silver hair is heavily combed to the right. His eyes are blue.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He invites people to come help in his community garden.

History: He was born the only child of a wealthy merchant. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting gnolls, the young Tharivol began to lead the lost caravan. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist, Entrepeneur. Bonds: Immigrant, Job, Enemies. Occupation: Animal Trainer

Voice: Stutters

Attributes [hide]

Tharivol Amakiir, Male Elf Wizard 6
Medium (5'2") Elf, Neutral Good (CR 6)
Armor Class 12
Hit Points 14 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)14 (+2) 8 (-1)13 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 9
Languages Common, Elven, Draconic, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 50000 cp.


Social Check DCs


Umpen Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He likes to wear ponchos typically of a light blue in addition to tight pants. Beneath his clothing is a huge mess of scar tissue. His white hair is kept up in a ponytail inside a broad hat. He has brown eyes and a blue hat with a black feather.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in a small village he learned the ways of the warrior from his father. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Gardener they were divorced and he won custody of their daughter. He worked as a Priest, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his sister; and he is content

Ideals: Justice, Fighting. Flaws: Mundane. Bonds: Slave, Guardian, Family. Occupation: Priest

Voice: Pirate accent

Attributes [hide]

Umpen Ironhide, Male Gnome Fighter 6
Small (3'5") Gnome, Neutral Good (CR 6)
Armor Class 8
Hit Points 45 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 13 (+1)9 (-1) 13 (+1)6 (-2)
Skills Intimidation +1, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +0 / 2d6-3, Grapple +0

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Delebean Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in a clean blue cloak covering his clean studded leather. His skin is fair and his fingers are delicate and long. His hair is cut close to his head. His gray eyes have a joyful gleam in them most of the time.

Personality: Stoic and calm, he prefers to meditate than take action. He also is a firm believer in the manly ideal.

History: Born in the south to a Dilettante, Delebean learned a great deal about his mother's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He's also a talented Animal Trainer, but doesn't like to broadcast it.

Motivation: To pay off his debts; and sabotage a competitor

Ideals: Disciplined. Flaws: Impulsive. Bonds: Job, Adventurer, Debt. Occupation: Dilettante

Voice: Puts emphasis on the wrong words

Attributes [hide]

Delebean Miggledy, Male Gnome Barbarian 6
Small (3'8") Gnome, Neutral Evil (CR 6)
Armor Class 10
Hit Points 60 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)10 (+0) 11 (+0)12 (+1)
Skills Athletics +3, Performance +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +4

Possessions: 1000 gp.


Social Check DCs

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