Ûkbûk Oakley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a rose on it. He wears his hair in dreadlocks. His eyes are likewise brown.
Personality: Eccentric and domineering, Ûkbûk will drive conversation. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an apprentice working in his father's forge. He now owns his own business.
Motivation: Further expansion of business.
Ideals: Entrepeneur, Extrovert. Bonds: Rich, Religious, Job. Occupation: Jeweler
Voice: Indian accent
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 4 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 7 (-2) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Draconic, Halfling
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 1200 gp.
Veit Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'1" and is a bit bulky. He is very muscular particularly in the legs. He dresses in collared shirts and wears a proper scarf over his head. He wears his brown hair up in a very large beehive style do. His eyes are a pleasant amber.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born in the west, but his parents moved at a very young age to the east. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Veit grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Veit. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Optimist. Bonds: Criminal record, Immigrant, Family. Occupation: Gardener
Voice: Pronounces O like U
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 16 (+3) | 15 (+2) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Goblin
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Caeldrim Holimion, Male Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'10" and is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His tied-back hair is red. He wears crescent spectacles with a black brim.
Personality: He is extraordinarily eccentric. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He struck the Mercenary job and began his own company from there.
Motivation: He is not mentally stable, and does not behave rationally; and he is greedy
Ideals: Logical. Flaws: Insane. Bonds: Rich, Job. Occupation: Mercenary
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 52 (12d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Elven, Gnome, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 300 pp. Jade (90 gp). Black pearl (900 gp). Chalcedony (20 gp). Rhodochrosite (10 gp). Deep blue spinel (900 gp).
Mardnab Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears a tan collared shirt and brown skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. She wears her black hair down. She is baby faced.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She now mingles about in high society.
Motivation: To find somewhere to settle down; and she has money and likes to spend it
Ideals: Athletic. Flaws: Antagonistic, Mundane. Bonds: In love, Rich. Occupation: Ruler
Voice: pre-pubescent
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 4)
Armor Class 9
Hit Points 12 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 7 (-2) | 11 (+0) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Goblin
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 400 gp. 2 Holy water. 3 Tanglefoot bags. 1 Thunderstones.
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