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NPC Generator

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Advanced [show]


Orsik Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He usually wears his brown robe and has his bow always slung over his shoulder. He sports a flattop hair cut. His gray eyes have a joyful gleam in them most of the time.

Personality: Orsik speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Gifted from a young age, Orsik studied abroad. Orsik abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and wants to raise his children well

Ideals: Impeccable, Artistic, Gifted. Bonds: Adventurer, Family. Occupation: Map Maker

Voice: Jamaican accent

Attributes [hide]

Orsik Rumnaheim, Male Dwarf Warrior 8
Medium (3'11") Dwarf, Neutral Good (CR 8)
Armor Class 11
Hit Points 80 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 19 (+4)14 (+2) 16 (+3)12 (+1)
Skills History +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 40 pp. Banded agate (8 gp). Golden yellow topaz (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargrim Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a simple brown robe with black stripes complete with hood. He has a small bristly mustache and wavy white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with finding treasure.

History: When he was but 7 years old his parents immigrated from the east. Like his mother and his sister before him, after school he went straight into learning to become a Architect. He inherited the family business which he has now maintained for 5 years.

Motivation: To clean up the streets; and obtaining odd cultural human artifacts is his passion

Bonds: Job, Adventurer, Immigrant, Guardian. Occupation: Architect

Voice: Switch between two voices

Attributes [hide]

Fargrim Aranore, Male Dwarf Fighter 1
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)7 (-2) 8 (-1)12 (+1)
Skills Performance +3, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 80 gp. Star rose quartz (50 gp).


Social Check DCs


Nadarr Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'2". He is dressed in a clean green cloak covering his clean studded leather, and his gloved hand is found clutching a quarterstaff. His crest is white and curly. He has gleaming, smiling red eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He has drifted from career to career and currently works as a Scribe.

Motivation: He has money and likes to spend it; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Job, Rich. Occupation: Scribe

Voice: Sensual and smooth

Attributes [hide]

Nadarr Shestendeliath, Male Dragonborn Monk 7
Medium (6'2") Dragonborn, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)11 (+0) 12 (+1)5 (-3)
Skills Arcana +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 10000 sp.


Social Check DCs


Balam Abstract, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a robe, a symbol of the four houses of cards around his neck, and a greatsword on his belt. He keeps his silver hair in a pixie cut. His white eyes are slightly larger than normal.

Personality: A skeptical and narcissistic man, Balam's first love is himself. His second love is also himself. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the east was not economically sound they moved to his current location. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He has a rivalry with the Church that dominates his actions; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable. Flaws: Mundane. Bonds: Immigrant, Religious. Occupation: Assassin

Voice: Draws out vowels

Attributes [hide]

Balam Abstract, Male Tiefling Warlock 8
Medium (6'8") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 24 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)10 (+0) 16 (+3)13 (+1)
Skills Athletics +5, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1400 gp. Black pearl (1600 gp). Tourmaline (150 gp). Brown-green garnet (150 gp).


Social Check DCs

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