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NPC Generator

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Advanced [show]


Damaia Decorum, Female Tiefling [Permalink]

Personal [hide]

Description: This woman wears a green armored body suit, with a simple grey line shooting up and back down, and sports empty pouches on her belt. Her hair is cut close to her head. She has a dull look in her black eyes.

Personality: Damaia wants to be seen as a stoic, levelheaded, noble Fighter, so she tries to act the part. She does a good job, for the most part... Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken from her home at a very young age. She left for the south, certain she would find work there.

Motivation: She is currently in port desperately looking for someone to get her out.

Ideals: Disciplined. Bonds: Military, Slave, Immigrant. Occupation: Masseuse

Voice: Hollow voice

Attributes [hide]

Damaia Decorum, Female Tiefling Fighter 9
Medium (4'10") Tiefling, True Neutral (CR 9)
Armor Class 10
Hit Points 76 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 17 (+3)15 (+2) 16 (+3)10 (+0)
Skills Acrobatics +3, Medicine +6
Senses Passive Perception 13
Languages Common, Aquan, Gnoll
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +6

Possessions: 800 gp. Moss agate (10 gp). Moonstone (50 gp). Aquamarine (1100 gp).


Social Check DCs


Ovak Alston, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she dresses in collared shirts and wears a proper scarf over her head. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is a Merchant first and foremost. She believes firmly that knowledge should be universal. She is a bit of a xeno-phobe, disliking non-Half-Orcs.

History: She was born to loving parents in a slum to the south. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She ran away from her former home and has been making her living as a Merchant for the past few years.

Motivation: She is not mentally stable, and does not behave rationally; and expand her business

Flaws: Racist, Insane. Bonds: Job, Poor, Military. Occupation: Merchant

Voice: Italian accent

Attributes [hide]

Ovak Alston, Female Half-Orc Barbarian 8
Medium (5'6") Half-Orc, True Neutral (CR 8)
Armor Class 12
Hit Points 45 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)4 (-3) 9 (-1)16 (+3)
Skills Medicine +2, Persuasion +6
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 4000 sp. Rock crystal (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Mellegaard, Male Half-Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'1" and is dressed in earthy colors with a yellow and green handkerchief worn on his right side. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a Courier, his mother struggled to pay the bills. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He left for the south, certain he would find work there.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted. Flaws: Terse. Bonds: Poor, Immigrant, Criminal record. Occupation: Mercenary

Voice: Speaks with back of mouth

Attributes [hide]

Guy Mellegaard, Male Half-Elf Bard 5
Medium (5'1") Half-Elf, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 14 (+2)15 (+2) 14 (+2)11 (+0)
Skills Acrobatics +2, History +5
Senses Passive Perception 12
Languages Common, Elven, Auran, Infernal
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 5000 sp.


Social Check DCs


Fonkin Sympony, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his silver hair in a pixie cut. He has a dull look in his hazel eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He comes from a rich southern family. A freak accident while working with his Mayor father left him crippled. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Revenge; and he's looking for his big break

Ideals: Joker. Flaws: Disease. Bonds: Rich, Criminal record, Adventurer, Enemies. Occupation: Sellsword

Voice: Uses sign language

Attributes [hide]

Fonkin Sympony, Male Gnome Wizard 4
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)9 (-1) 10 (+0)11 (+0)
Skills Intimidation +2, Nature +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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