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NPC Generator

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Engong Harrington, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of death around her neck, and a warhammer on her belt. Her attire stands in sharp contrast to her warhammer, which is beautifully polished and possesses an ornate carving of a clover on it. Her red hair is wavy and long. Her eyes, though not visible through her cowl, are amber.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is a ruthless business woman, a trait she acquired from her father.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To reunite with her old friends; and she desires power and/or immortality

Ideals: Fighting, Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Fletcher

Voice: Boston accent

Attributes [hide]

Engong Harrington, Female Half-Orc Druid 2
Medium (5'10") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)3 (-4) 12 (+1)11 (+0)
Skills History -2, Religion -2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 9000 cp.


Social Check DCs


Ar-Karo Blakeley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is wearing a long, black cloak. He wears a broad hat to hide his balding. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Armorer arts, while his father instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ar-Karo took refuge in the large cave and found the beat up sai and armor he uses now. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: A deep hatred of giants; and he desires power and/or immortality

Ideals: Athletic, Philantrophist. Bonds: Rich, Nature, Enemies, Adventurer. Occupation: Armorer

Voice: Whispers

Attributes [hide]

Ar-Karo Blakeley, Male Half-Orc Barbarian 7
Medium (6'5") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 47 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)12 (+1) 17 (+3)9 (-1)
Skills Deception +2, Investigation +4
Senses Passive Perception 13
Languages Common, Orc, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). Sapphire pendant on gold chain (2200 gp). Golden circlet with four aquamarines (1000 gp).


Social Check DCs


Erias Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a worn and beaten armor. He has moderate length chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is business-like. He takes instructions and follows them to the letter. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: From birth he was tutored by a cruel and relentless mentor. His childhood dream was to be a Locksmith, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac

Ideals: Professionalism. Bonds: Rich, Mentor, Job, Criminal record. Occupation: Bricklayer

Voice: Pronounces O like U

Attributes [hide]

Erias Battlehammer, Male Dwarf Wizard 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)10 (+0) 16 (+3)12 (+1)
Skills Sleight of Hand +4, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 130 pp. 2 Tanglefoot bags.


Social Check DCs


Harvest Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears just a brown suit. She has styled her beige fur well, parting it to the right. She is baby faced.

Personality: She is almost excessively polite to everyone, even when angry. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Born to a pair of adventurers, Harvest grew up listening to her mother's many stories. She took every job she could get her hands on, but the opportunities for Tabaxis in the south were limited. She used her abilities to travel the world and help people.

Motivation: She has passion for adventuring and risk; and she's looking for her big break

Ideals: Philantrophist. Flaws: Shy. Bonds: Poor, Adventurer, Immigrant. Occupation: Mayor

Voice: Spits and sputters

Attributes [hide]

Harvest Of Clay, Female Tabaxi Warrior 2
Medium (5'3") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)16 (+3) 14 (+2)9 (-1)
Skills Animal Handling +4, Performance +1
Senses Passive Perception 12
Languages Common, Elven, Gnome, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 210 gp. 1 Masterwork Common Melee.


Social Check DCs

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