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NPC Generator

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Advanced [show]


Elizabeth Hadley, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear grey clothing when she does not wear armor. She is portly but not overly obese. Her tied-back hair is brown. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is very quiet and rarely speaks above a whisper. She would rather hide behind her crafts than deal with other people.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Layabout arts, while her mother instructed her in etiquette, music and courtly manner. She struck it rich when she found rare goods in large quantities. She now spends her time doing works of charity.

Motivation: Money/treasure; and a strong sense of loyalty to tiefling people

Ideals: Artistic, Philantrophist. Flaws: Shy, Racist. Bonds: Rich. Occupation: Layabout

Voice: Thin and wheezing

Attributes [hide]

Elizabeth Hadley, Female Human Aristocrat 1
Medium (4'7") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 10 (+0)8 (-1) 17 (+3)8 (-1)
Skills Animal Handling +5, Stealth +1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 90 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Arannis Suithrasas, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears very tight pants and wife beaters, though occasionally he sports a yellow coat. He is muscular with a powerful set of arms. He wears his black hair down. He has a tattooed face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was very strict, and drilled into him lessons on being the perfect gentleman. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants a kiss; and wants his loneliness to end

Ideals: Impeccable, Entrepeneur. Flaws: Shy. Bonds: Slave, Has a crush. Occupation: Fletcher

Voice: Cold and demanding tone

Attributes [hide]

Arannis Suithrasas, Male Half-Elf Barbarian 5
Medium (5'10") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 7 (-2)16 (+3) 10 (+0)15 (+2)
Skills Athletics +6, Insight +3
Senses Passive Perception 10
Languages Common, Elven, Giant, Goblin, Gnome
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Great Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He has a slight overbite and is overall scrawny. His fur is cut close to his head. He wears large thick round spectacles.

Personality: He is a Healer first and foremost. He believes firmly that knowledge should be universal. He is afraid of women and trembles around them

History: From birth he was tutored by a cruel and relentless mentor. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has achieved small success as a Healer.

Motivation: He is terrified, and will act out of fear; and he is unsatisfied with his job

Flaws: Shy, Fearful. Bonds: Job, Mentor, Family. Occupation: Healer

Voice: Whispers

Attributes [hide]

Great Fang, Male Tabaxi Rogue 12
Medium (5'0") Tabaxi, Neutral Good (CR 12)
Armor Class 13
Hit Points 32 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 8 (-1)5 (-3) 12 (+1)19 (+4)
Skills Medicine +5, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3

Possessions: 32000 sp. Deep green spinel (80 gp). Blue quartz (11 gp). Malachite (11 gp). Deep green spinel (80 gp). Violet garnet (1000 gp). White pearl (80 gp). Amethyst (80 gp). Moss agate (11 gp). Tourmaline (80 gp).


Social Check DCs


Ruloth Beryntolthropal, Female Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she very much looks the part of a Dilettante. She sports a flattop crest cut. This gold eyed southerner is not easily forgotten.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She got into the Dilettante business at a young age. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has achieved small success as a Dilettante.

Motivation: Her religion dominates her actions; and she has comitted a past crime that haunts her to this day

Flaws: Antagonistic. Bonds: Job, Criminal record, Religious. Occupation: Dilettante

Voice: Sensual and smooth

Attributes [hide]

Ruloth Beryntolthropal, Female Dragonborn Rogue 4
Medium (6'6") Dragonborn, Lawful Evil (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)10 (+0) 13 (+1)12 (+1)
Skills Arcana +2, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 4000 sp.


Social Check DCs

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