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NPC Generator

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Advanced [show]


Mary Astley, Female Human [Permalink]

Personal [hide]

Description: Standing 5'9", this woman wears light armors faded through time and improper care. She has moderate length golden hair. She has several tiny sapphire earrings on each ear.

Personality: Her tongue was cut out and she uses sign language. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She got into the Armorer business at a young age. She worked as a nervous Armorer and found it very stressful. She has set out to sabotage the competition.

Motivation: She is unsatisfied with her job.

Flaws: Disease, Antagonistic. Bonds: Rich, Job. Occupation: Armorer

Voice: Strong lisp

Attributes [hide]

Mary Astley, Female Human Monk 9
Medium (5'9") Human, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 39 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)13 (+1) 14 (+2)12 (+1)
Skills Medicine +5, Performance +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 7000 sp. Citrine (60 gp). Rich purple corundum (600 gp). White opal (600 gp). Violet garnet (1100 gp). Onyx (60 gp). Alexandrite (1100 gp). Moss agate (15 gp).


Social Check DCs


Eida Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a white suit, blue shirt, and black tie. She carries a battered axe and tarnished ceremonial dagger as well. She has dyed her greying brown hair a little too much giving a sharp brown color. Her gray eyes dart from person to person to random spaces in the air.

Personality: She loves telling others what to do and how they should feel about things. She pushes her goals aggressively. She is also a coward if confronted.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Eida was born on a far western plains where she grew up under the tutelage of her mother, an expert Glassblower. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She feels threatened by others; and to find somewhere to settle down

Ideals: Fighting, Opinionated. Flaws: Fearful, Mundane. Bonds: Immigrant. Occupation: Glassblower

Voice: Switch between two voices

Attributes [hide]

Eida Honeypot, Female Halfling Bard 4
Small (2'10") Halfling, Neutral Evil (CR 4)
Armor Class 14
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)12 (+1) 13 (+1)12 (+1)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


Gardain Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft yellow waves gently in the breeze. He is physically well-built. He sports a long white beard, and similarly colored long hair. His brown unseeing eyes seem to look past you.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He also has developed a complete distrust of the Blacksmith profession.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his father's forge. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Wants to open a new tavern; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Disease, Antagonistic. Bonds: Rich, Job, Criminal record. Occupation: Marshal

Voice: Gruff and masculine

Attributes [hide]

Gardain Foamtankard, Male Dwarf Rogue 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)6 (-2) 11 (+0)11 (+0)
Skills Deception +2, Nature +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Ront Wellington, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a white collared shirt and red pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His skin is fair and his fingers are delicate and long. His red hair is kept up in a ponytail inside a broad hat. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He speaks before he thinks and is too direct. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by goblins. Ront was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: To prove his worth to the world.

Ideals: Joker. Flaws: Addict, Impulsive. Bonds: Religious, Enemies. Occupation: Fortune-teller

Voice: Soft and mumbly

Attributes [hide]

Ront Wellington, Male Half-Orc Fighter 5
Medium (6'0") Half-Orc, True Neutral (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)8 (-1) 13 (+1)13 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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