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NPC Generator

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Advanced [show]


Dagger Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is wearing a long, pastel, dusty cloak. She keeps her black fur in a pixie cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born in the north. From there she went from mercenary job to mercenary job. She tends to her Map Maker job now, and dutifully fulfills any obligations she has.

Motivation: Her religion dominates her actions; and meet up once more with her childhood friend

Ideals: Persistence, Joker. Bonds: Immigrant, Adventurer, Job, Religious. Occupation: Map Maker

Voice: Speaks through clenched teeth

Attributes [hide]

Dagger Mist, Female Tabaxi Commoner 1
Medium (5'7") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)15 (+2) 16 (+3)14 (+2)
Skills Animal Handling +5, History +4
Senses Passive Perception 13
Languages Common, Auran, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 20 gp. Moonstone (20 gp).


Social Check DCs


Alexandre Southey, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a grey armored body suit, with a simple blue line shooting up and back down. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny amethyst earrings on each ear.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Sold as a small child to a wizard, Alexandre was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC; and doesn't want to be a stableman and was forced into it by his family

Flaws: Antagonistic. Bonds: Rich, Family, Mentor. Occupation: Stableman

Voice: Spits and sputters

Attributes [hide]

Alexandre Southey, Male Human Cleric 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)4 (-3) 14 (+2)12 (+1)
Skills Acrobatics +4, History -1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 10 pp. 1 Chain shirt.


Social Check DCs


Odo Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a tight fitting yellow shirt and pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'9" when asserting himself. He has a long brown beard with little hanging trinkets. He has a tattooed face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Odo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an apprentice working in his father's forge. He's also a talented Barkeep, but doesn't like to broadcast it.

Motivation: Marry his sister to traveling adventurers; and wants to open a new tavern

Ideals: Passionate, Joker. Bonds: Poor, Job, Family. Occupation: Brewer

Voice: Soft and mumbly

Attributes [hide]

Odo Meliamne, Male Half-Elf Sorcerer 5
Medium (4'9") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)12 (+1) 18 (+4)11 (+0)
Skills Acrobatics +4, Medicine +7
Senses Passive Perception 14
Languages Common, Elven, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 300 gp.


Social Check DCs


Duvamil Fapplestamp, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a well pressed and immaculate suit (or dress). She has shaved her head bald. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Duvamil hails from a village terrorized by illithids. She worked as a nervous Armorer and found it very stressful. Days after completing her studies, news broke out that her hometown was attacked by illithids. Duvamil was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.

Motivation: Balancing her hectic life and new Armorer responsibilities is difficult; and she has a rivalry with the church that dominates her actions

Flaws: Shy. Bonds: Family, Enemies, Job, Religious. Occupation: Armorer

Voice: Laughs frequently while speaking

Attributes [hide]

Duvamil Fapplestamp, Female Gnome Cleric 7
Small (3'5") Gnome, True Neutral (CR 7)
Armor Class 12
Hit Points 66 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 16 (+3)10 (+0) 9 (-1)12 (+1)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 2d8-3, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 12000 sp.


Social Check DCs

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