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NPC Generator

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Advanced [show]


Grisha Law, Male Half-Orc [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail. He has done his best to style his silver hair to look like a famous performer. His eyes are a pleasant blue.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He took every job he could get his hands on, but the opportunities for Half-Orcs in the south were limited. He used his abilities to trick people and travel the world for free.

Motivation: He'd like to take his coworkers down a peg; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Opinionated, Gifted. Bonds: Immigrant, Criminal record, Job. Occupation: Fisher

Voice: Deep voice with rolling R's

Attributes [hide]

Grisha Law, Male Half-Orc Fighter 1
Medium (5'4") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)12 (+1) 8 (-1)9 (-1)
Skills Performance +1
Senses Passive Perception 9
Languages Common, Orc, Elven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 30 gp.


Social Check DCs


Alvyn Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a faded coat and loose pants complete with small hat. His tied-back hair is chestnut. His amber eyes are slightly larger than normal.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dyer arts, while his father instructed him in etiquette, music and courtly manner. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: He has money and likes to spend it; and a need for knowledge about a nearby landmark

Ideals: Opinionated. Bonds: Immigrant, Nature, Rich, Adventurer. Occupation: Dyer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Alvyn Nucklestamp, Male Gnome Warrior 1
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)9 (-1) 7 (-2)8 (-1)
Skills Deception +1, Religion +1
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 150 gp. Freshwater pearl (16 gp).


Social Check DCs


Theriatis Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: He wears blue leather gloves, a blue jacket, and tight pants. He has a moderate pudge and is not very fit. His golden hair is smooth and relatively long. He has gleaming, smiling brown eyes.

Personality: He is happy with his job as a Miner. He turns his eye from what people do, preferring to live and let live. Further he is a bit of a stoner and is frequently out of it.

History: He was born on a small isolated farm. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was always very intelligent and has formed a secret society of specialists.

Motivation: To reunite with his absent mother; and to be a assassin again

Flaws: Addict, Secretive. Bonds: Job, Nature, Family. Occupation: Miner

Voice: Slurs words

Attributes [hide]

Theriatis Ilphelkiir, Male Elf Rogue 13
Medium (4'9") Elf, Chaotic Good (CR 13)
Armor Class 13
Hit Points 88 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 17 (+3)12 (+1) 16 (+3)14 (+2)
Skills Deception +6, Nature +5
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3

Possessions: 3000 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Sapphire pendant on gold chain (2300 gp). Sapphire pendant on gold chain (2300 gp). Gold music box (2000 gp). Gold and topaz bottle stopper cork (800 gp). Gold music box (2000 gp). Embroidered silk and velvet mantle with numerous moonstones (2300 gp). 1 Minor magic item.


Social Check DCs


Roger Melancon, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear flannel. His long auburn hair is drawn into a two foot long braid. His gray eyes are slightly larger than normal.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He receives visions of the future at random moments

History: He was born in the south, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has worked as a Knight like his father before him.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to open a new tavern

Ideals: Optimist, Gifted. Bonds: Immigrant, Job, Religious. Occupation: Knight

Voice: Puts emphasis on the wrong words

Attributes [hide]

Roger Melancon, Male Human Monk 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 12 (+1)12 (+1)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 120 gp.


Social Check DCs

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