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NPC Generator

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Advanced [show]


Bernard Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears an entirely brown suit with white socks and a vest with buckled shoes. His white hair is knotted and matted. He has a dull look in his hazel eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is frequently practicing swordplay.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Bernard was left his mother's suit of armor and trained in its use and care. He became a Priest soon after.

Motivation: To be a Barkeep again; and to settle down with his crush

Ideals: Athletic. Flaws: Depressed. Bonds: Military, Job, Has a crush. Occupation: Priest

Voice: Speaks with lips pursed

Attributes [hide]

Bernard Tewksbury, Male Human Commoner 11
Medium (6'3") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 43 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)8 (-1) 11 (+0)6 (-2)
Skills Insight +4, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2

Possessions: 2200 gp. 1 Minor magic item.


Social Check DCs


Curran Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a red poncho over his likewise colored trousers and shirt. His hair is greying and his face has many wrinkles. His blue eyes dart from person to person to random spaces in the air.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Athletic. Flaws: Disease. Bonds: Nature, Rich, Adventurer. Occupation: Actor

Voice: Mousy voice

Attributes [hide]

Curran Strongbones, Male Halfling Druid 6
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 15
Hit Points 46 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 14 (+2)15 (+2) 13 (+1)13 (+1)
Skills Animal Handling +4, Investigation +5
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Undercommon
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Carlin Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: This malnourished woman wears a simple tan robe with red stripes complete with hood. Her golden hair is lengthy. She wears a mask on her face.

Personality: She can speak with the recently deceased. As long as the job gets done she does not care how it got done.

History: She got into the Herbalist business at a young age. She worked as a nervous Herbalist and found it very stressful. She was granted divine powers by her dying brother.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Gifted, Professionalism. Bonds: Poor, Job, Slave. Occupation: Herbalist

Voice: Gruff and masculine

Attributes [hide]

Carlin Horcusporcus, Female Gnome Ranger 4
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)9 (-1) 12 (+1)12 (+1)
Skills Arcana +1, Nature +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp. Sard (70 gp). Amber (150 gp).


Social Check DCs


Bardryn Foamtankard, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears a worn and beaten armor. She is muscular with a powerful set of arms. Her brown hair is styled in orderly dreadlocks. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is witty, but her monotone delivery comes off as unnerving She is harsh and unforgiving.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Detective. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Sabotage a competitor; and she is not mentally stable, and does not behave rationally

Ideals: Joker, Gifted. Flaws: Insane, Antagonistic. Bonds: Job. Occupation: Detective

Voice: Speaks in third person

Attributes [hide]

Bardryn Foamtankard, Female Dwarf Paladin 12
Medium (4'2") Dwarf, Lawful Good (CR 12)
Armor Class 10
Hit Points 117 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)15 (+2) 10 (+0)10 (+0)
Skills Arcana +6, Insight +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Auran
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 4000 gp. Azurite (11 gp). Azurite (11 gp). Black star sapphire (800 gp). Deep blue spinel (1200 gp). Sardonyx (30 gp). Aquamarine (1200 gp).


Social Check DCs

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