Kassoon
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NPC Generator

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Advanced [show]


Arnold Ainsley, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate, and he perpetually has his greataxe ready. His hair, while still mostly golden, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a massive crush on the younger sibling of the Mayor who has hired him part-time. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town working and never settling down anywhere, but has fallen for a local Painter. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and wants his loneliness to end

Ideals: Fighting. Flaws: Insane. Bonds: Has a crush, In love. Occupation: Mayor

Voice: Spits and sputters

Attributes [hide]

Arnold Ainsley, Male Human Monk 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)16 (+3) 16 (+3)11 (+0)
Skills History +6, Persuasion +3
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 800 gp. Hematite (14 gp).


Social Check DCs


Arava Turnuroth, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she sports black clothing, slightly heavier than average wear. She has moderate length copper crest. Her gold eyes dart from person to person to random spaces in the air.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: She was born in the west, but her parents moved at a very young age to the east. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has taken up work as a Miner and fed both sides of the war false information with the goal of increasing casualties.

Motivation: She has a rivalry with the Church that dominates her actions; and many orcs want her driven away

Flaws: PTSD. Bonds: Job, Enemies, Immigrant, Religious. Occupation: Miner

Voice: Creaky witch voice

Attributes [hide]

Arava Turnuroth, Female Dragonborn Expert 3
Medium (6'3") Dragonborn, Chaotic Good (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 12 (+1)16 (+3) 10 (+0)9 (-1)
Skills Animal Handling +2, Arcana +5
Senses Passive Perception 10
Languages Common, Draconic, Abyssal, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Windy Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She is renowned for her bright brown dresses and hats. She is physically well-built. She keeps her long brown fur kept up in a rat tail. Her fierce green eyes like to dwell on things.

Personality: She is a hateful person. She taunts others and blames them for her problems. Further she is a bit of a stoner and is frequently out of it.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Carter arts, while her father instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She inherited the family business which she has now maintained for 10 years.

Motivation: She has money and likes to spend it; and wants to raise her children well

Flaws: Antagonistic, Addict. Bonds: Rich, Job, Family. Occupation: Carter

Voice: Jittery and nervous

Attributes [hide]

Windy Timber, Female Tabaxi Expert 10
Medium (4'7") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 50 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)14 (+2) 9 (-1)8 (-1)
Skills History +6, Stealth +5
Senses Passive Perception 9
Languages Common, Druidic, Aquan
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Alston, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He is well dressed, but even with his fine clothing he looks run-down. His hair is cut close to his head. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Gilbert is depressed about a lot of things. He tends to be a nihilist. The war was a terrible time for him, and Gilbert does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born in the south. When Gilbert reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the south, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Depressed. Bonds: Poor, Military, Immigrant, Religious. Occupation: Bowyer

Voice: Squeaky

Attributes [hide]

Gilbert Alston, Male Human Monk 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)15 (+2) 10 (+0)14 (+2)
Skills Animal Handling +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Terran, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 100 gp. An abacus with copper, silver and gold markers (150 gp).


Social Check DCs

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