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NPC Generator

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Advanced [show]


Trey Barclay, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a lance, but if one is not available he will default to his longsword. His red hair has been sun bleached extensively. His eyes are violet.

Personality: He has a massive crush on the younger sibling of the Mortician who has hired him part-time. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He comes from a rich western family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Entrepeneur. Bonds: Has a crush, Rich. Occupation: Mortician

Voice: Smooth and feminine

Attributes [hide]

Trey Barclay, Male Human Expert 11
Medium (5'9") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 73 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)12 (+1) 12 (+1)12 (+1)
Skills Investigation +5, Performance +5
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: 1700 gp. Carnelian (30 gp). Tiger eye turquoise (7 gp). Tiger eye turquoise (7 gp). Rhodochrosite (7 gp). 1 Minor magic item.


Social Check DCs


Qualen Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'8" when asserting himself. He has a small bristly mustache and wavy blonde hair. He has several tiny ruby earrings on each ear.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He worked as a nervous Healer and found it very stressful. He struck the Healer job and began his own company from there.

Motivation: Balancing his hectic life and new Healer responsibilities is difficult.

Flaws: Greedy. Bonds: Rich, Job, Religious, Enemies. Occupation: Healer

Voice: High pitched and raspy

Attributes [hide]

Qualen Pingun, Male Gnome Fighter 11
Small (3'8") Gnome, Lawful Good (CR 11)
Armor Class 12
Hit Points 105 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)10 (+0) 13 (+1)9 (-1)
Skills Performance +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: 2200 gp. Alexandrite (1200 gp). Carnelian (70 gp). Black star sapphire (1600 gp).


Social Check DCs


Riswynn Fireforge, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a simple brown robe with grey stripes complete with hood. She carries a battered pickaxe and tarnished crossbow as well. Her long black hair is drawn into a two foot long braid. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Riswynn hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was raised in a desert tribe. Through the years after Riswynn was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Riswynn's mother didn't care for her much, and the feeling was mutual. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature crossbow.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Adventurer, Nature. Occupation: Adventurer

Voice: Jamaican accent

Attributes [hide]

Riswynn Fireforge, Female Dwarf Aristocrat 1
Medium (3'10") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)8 (-1) 17 (+3)10 (+0)
Skills Animal Handling +5, Arcana +1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 70 gp.


Social Check DCs


Oriff Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she dresses in brown turtlenecks beneath a white coat with yellow slacks. She wears her red hair up. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Born in the south to a Shepherd, Oriff learned a great deal about her father's area of expertise. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has drifted from career to career and currently works as a Shepherd.

Motivation: She seems to be bored by most things; and sabotage a competitor

Ideals: Justice. Flaws: Depressed, Insane, Mundane. Bonds: Job. Occupation: Shepherd

Voice: Cold and demanding tone

Attributes [hide]

Oriff Goblinbane, Female Dwarf Barbarian 7
Medium (3'11") Dwarf, True Neutral (CR 7)
Armor Class 10
Hit Points 68 (7d12)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)8 (-1) 13 (+1)13 (+1)
Skills Religion +2, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 70000 cp. Onyx (80 gp). Aquamarine (900 gp). Banded agate (14 gp). Obsidian (14 gp).


Social Check DCs

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