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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Balimaar Roscoe, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears dark leathers with embroidery. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After a long history of fighting, Balimaar and his spouse have recently divorced.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Extrovert. Flaws: Insane, Antagonistic. Bonds: Poor. Occupation: Roofer

Voice: Mousy voice

Attributes [hide]

Balimaar Roscoe, Male Human Barbarian 1
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 8 (-1)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 80 gp.


Social Check DCs


Aramil Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: He wears dull blue sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. His auburn hair is heavily combed to the left. His face is covered beneath a completely black helmet.

Personality: Always inclined to offer people food he seems plenty friendly. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: The child of northern immigrants he idolized his mother. Aramil was born on a far northern desert where he grew up under the tutelage of his mother, an expert Shipwright. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants a kiss.

Ideals: Philantrophist. Flaws: Hedonist. Bonds: Immigrant, Has a crush. Occupation: Shipwright

Voice: Whispers

Attributes [hide]

Aramil Wasanthi, Male Elf Rogue 6
Medium (5'5") Elf, Neutral Good (CR 6)
Armor Class 11
Hit Points 48 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)13 (+1) 12 (+1)11 (+0)
Skills Medicine +4, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 900 gp. Sardonyx (40 gp). Onyx (40 gp). Red-brown spinel (130 gp). Obsidian (4 gp).


Social Check DCs


Godfrey Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a grey coat. He has a moderate pudge and is not very fit. He has styled his brown hair well, parting it to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the north. Godfrey was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Doctor. He left for the north, certain he would find work there.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Philantrophist. Flaws: Insomniac, Greedy, Insane. Bonds: Immigrant. Occupation: Doctor

Voice: Hollow voice

Attributes [hide]

Godfrey Beitz, Male Human Expert 1
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)8 (-1) 9 (-1)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 500 sp.


Social Check DCs


Egelina Winchester, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a grey costume with the symbols of the four houses of cards on her torso. Her silver hair is still thick. Her amber unseeing eyes seem to look past you.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Born in the north her family was never financially stable. Egelina abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with her old friends; and she's in love

Ideals: Optimist. Flaws: Disease. Bonds: Has a crush, Adventurer, Poor. Occupation: Dilettante

Voice: Eastern European accent

Attributes [hide]

Egelina Winchester, Female Human Adept 1
Medium (4'7") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 6 (-2)7 (-2) 17 (+3)11 (+0)
Skills Insight +5, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 200 sp.


Social Check DCs

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