Diesa Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: This malnourished woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her white hair, when down, is lengthy. Her green unseeing eyes seem to look past you.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is afraid of women and trembles around them
History: She was born to a criminal king-pin and mafia family Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Sabotage a competitor.
Flaws: Disease, Shy. Bonds: Poor, Job, Criminal record. Occupation: Map Maker
Voice: Whispers
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Infernal
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 130 pp. Hematite (15 gp). Jade (120 gp). Aquamarine (200 gp). 1 Hourglass.
Shaena Strongbones, Female Halfling [Permalink]
Personal [hide]
Description: She is dressed in a clean red cloak covering her clean studded leather, and carries hammers. Her silver hair is lengthy. She wears crescent spectacles with a black brim.
Personality: Shaena speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She also is a firm believer in the womanly ideal.
History: Born in the east to a Fortune-teller, Shaena learned a great deal about her father's area of expertise. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has taken up work as a Fortune-teller and fed both sides of the war false information with the goal of increasing casualties.
Motivation: She'd like to take her coworkers down a peg; and she doesn't get along with people that don't share her tastes
Ideals: Fighting, Impeccable. Flaws: Impulsive, PTSD. Bonds: Job. Occupation: Fortune-teller
Voice: Nasally tone
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 35000 sp. 1 Minor magic item.
Spring Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He carries with him a set of halberds on his belt, each one with a emerald on the hilt. His fur is red and curly. His face is covered beneath a completely black helmet.
Personality: He is a Painter first and foremost. He believes firmly that knowledge should be universal. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Spring is combative with any and all who dare try his patience in the slightest.
History: Spring hails from a village terrorized by drow. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He wants revenge against drow; and revenge
Ideals: Fighting, Justice, Gifted. Bonds: Job, Enemies. Occupation: Painter
Voice: Sore throat, cough
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 15 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 9 (-1) | 6 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Quick In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is dressed in earthy colors with a brown and tan handkerchief worn on her left side. Her brown fur is knotted and matted. She has a tattooed face.
Personality: She acts crazy and hedonistic. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the south to a Architect, Quick learned a great deal about her mother's area of expertise. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. Due to her spouse's obsession with being a Miner they were divorced and she won custody of their son. She worked as a Architect, and she later adopted a second son.
Motivation: She's repulsed by the PC; and marry her sister to traveling adventurers
Ideals: Joker. Flaws: Hedonist, Antagonistic. Bonds: Job, Family. Occupation: Architect
Voice: Speaks with a cold
Attributes [hide]
Medium (4'10") Tabaxi, Neutral Good (CR 7)
Armor Class 13
Hit Points 39 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 12 (+1) | 16 (+3) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Ignan, Celestial
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 60 pp. Silver pearl (90 gp). Chalcedony (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


