Whurdred Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a robe, a symbol of magic around her neck, and a club on her belt. She wears her hair in dreadlocks. Her eyes are gray and she is always smoking a pipe.
Personality: She is very quiet and rarely speaks above a whisper. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Born to a pair of adventurers, Whurdred grew up listening to her mother's many stories. Whurdred abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She's looking for her big break; and a need for knowledge about a nearby landmark
Ideals: Fighting, Opinionated. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Animal Trainer
Voice: Russian accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 6)
Armor Class 11
Hit Points 24 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll, Elven, Aquan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 5000 sp. White pearl (70 gp). Sardonyx (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oppah Turen, Female Gnome [Permalink]
Personal [hide]
Description: The light-skinned woman stands 3'3" and dresses like a well dressed Tailor does. She has slicked back auburn hair. Her blue unseeing eyes seem to look past you.
Personality: She does not believe in betrayal or weakness as things to be tolerated. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She is a Jackalwere in disguise. She worked as a nervous Tailor and found it very stressful. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is unsatisfied with her job; and she is compelled to act according to her religious beliefs
Ideals: Justice. Flaws: Disease. Bonds: Job, Religious, Adventurer. Occupation: Tailor
Voice: Speaks with a cold
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 17 (+3) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Celestial, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Windy Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged woman wears very tight pants and wife beaters, though occasionally she sports a pastel coat and is in decent physical shape. Her black fur is slicked back into a classic pompadour. Her eyes, though not visible through her cowl, are blue.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Windy fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Several ex partners dislike her way of doing things and want revenge; and a deep hatred of brigands
Ideals: Entrepeneur, Fighting. Flaws: Terse. Bonds: Religious, Enemies. Occupation: Mayor
Voice: Thin and wheezing
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 4 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 300 sp. Jet (110 gp).
Warryn Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: This man wears blue trousers with pastel and black striped suspenders. He wears various colorful collared shirts. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His red hair has been sun bleached extensively. He has violet eyes.
Personality: He is almost excessively polite to everyone, even when angry. He never wears the same outfit twice, unless he absolutely has to.
History: A powerful brothel owner made him what he is. His family was turned out during the war. He and his family wandered west to less war torn lands. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has money and likes to spend it.
Ideals: Artistic. Flaws: Shy, PTSD. Bonds: Rich, Mentor. Occupation: Bather
Voice: Slow speaker
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 14)
Armor Class 10
Hit Points 125 (14d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 18 (+4) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +7 / 4d6+2, Ranged +4 / 4d6-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 2000 gp. Alexandrite (1000 gp). Silver pearl (130 gp). Zircon (30 gp). Azurite (5 gp). Carnelian (30 gp). Tourmaline (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


