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NPC Generator

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Advanced [show]


Xanaphia Ethanasath, Female Elf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she sports tan clothing, slightly heavier than average wear. Her hair is blonde and very short. She has a tattooed face.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She misses her home and complains about the freezing weather, even in summer.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She's since become an addict/alcoholic.

Motivation: To unite with her sister; and an old rival family wants her found

Ideals: Fighting. Flaws: Antagonistic, Addict. Bonds: Immigrant, Family. Occupation: Roofer

Voice: High pitched and raspy

Attributes [hide]

Xanaphia Ethanasath, Female Elf Warrior 3
Medium (4'10") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)13 (+1) 13 (+1)15 (+2)
Skills Arcana +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 sp.


Social Check DCs


Vepar Harmony, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She usually wears her black robe and has her lance always slung over her shoulder. She has done her best to style her dark red hair to look like a famous performer. Her eyes are a pleasant red.

Personality: She is overprotective of those who hire her services. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was born blind and as such lacked many opportunities for work. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Vepar took refuge in the large cave and found the beat up lance and armor she uses now. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: To prove her worth to the world; and she has decided she is irredeemable

Flaws: Impulsive, Disease. Bonds: Poor, Guardian, Nature. Occupation: Locksmith

Voice: Farmer accent

Attributes [hide]

Vepar Harmony, Female Tiefling Commoner 6
Medium (6'2") Tiefling, Lawful Neutral (CR 6)
Armor Class 9
Hit Points 3 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 6 (-2)16 (+3) 14 (+2)12 (+1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 12
Languages Common, Elven, Auran, Halfling
Attacks Melee +0 / 2d6-3, Ranged +2 / 2d6-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Berrian Ariessus, Male Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fighting clothing, which leaves very little to the imagination. He has a long chestnut beard with little hanging trinkets. His green eyes lackadaisically let the world flow into them.

Personality: Eccentric and domineering, Berrian will drive conversation. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of southern immigrants he idolized his mother. He was an athlete and attended two major summer competitions. He never won. He left for the south, certain he would find work there.

Motivation: To share knowledge with the world; and wants to work out more often

Ideals: Fighting, Athletic, Extrovert, Logical. Bonds: Immigrant. Occupation: Carter

Voice: Russian accent

Attributes [hide]

Berrian Ariessus, Male Elf Bard 1
Medium (5'0") Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)17 (+3) 16 (+3)14 (+2)
Skills Athletics +1, Nature +5
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Orc, Terran
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 4000 cp. Onyx (40 gp).


Social Check DCs


Millicent Woods, Female Human [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light brown in addition to tight pants. She wears her brown hair down. Her green eyes lackadaisically let the world flow into them.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: When she was but 6 years old her parents immigrated from the east. Like her mother and her brother before her, after school she went straight into learning to become a Locksmith. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She has a crush on the local Map Maker; and sabotage a competitor

Flaws: Antagonistic. Bonds: Poor, Job, Family, Immigrant, Has a crush. Occupation: Locksmith

Voice: Slurs words

Attributes [hide]

Millicent Woods, Female Human Adept 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 16 (+3)10 (+0) 9 (-1)18 (+4)
Skills History +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Blue quartz (5 gp). Jade (50 gp). Aquamarine (300 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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