Dynamic Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'7" and wears a weathered and beat up set of banded mail beneath an oversized pastel coat. His right hand appears badly burned and disfigured. His fur is cinnamon and curly. His copper eyes peer out from beneath his Stetson pastel hat.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a small toy that he constantly fidgets with.
History: Dynamic was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk.
Flaws: Addict. Bonds: Adventurer, Poor. Occupation: Guard
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 130 gp.
Everard Clayden, Male Human [Permalink]
Personal [hide]
Description: 6'3" and muscular, this western man wears very tight pants and wife beaters, though occasionally he sports a brown coat. He keeps his silver hair in a flapper bob. He has several tiny opal earrings on each ear.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Animals are drawn to him, and he is able to talk to them.
History: He was raised in a white middle class family as the only child. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has built up a small fortune and can afford his own way.
Motivation: He seems to be bored by most things; and he is content
Ideals: Athletic, Justice, Gifted. Flaws: Mundane. Bonds: Rich. Occupation: Merchant
Voice: Squeaky
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 76 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 8000 sp. Star rose quartz (50 gp). Chrysoberyl (90 gp). Deep blue spinel (600 gp). Malachite (5 gp). Chrysoberyl (90 gp). Aquamarine (600 gp). Blue quartz (5 gp). Iolite (50 gp). Rhodochrosite (5 gp). Blue quartz (5 gp).
Phelaia Madness, Female Tiefling [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has styled her chestnut hair well, parting it to the left. Her gold eyes peer out from beneath her Stetson black hat.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was born blind and as such lacked many opportunities for work. After coming to the age of reason, Phelaia took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted necromantic powers by her dying brother.
Motivation: Wants a kiss; and to reunite with her old friends
Ideals: Gifted. Flaws: Disease. Bonds: Enemies, Has a crush, Adventurer. Occupation: Actor
Voice: Sleepy voice
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Good (CR 4)
Armor Class 8
Hit Points 17 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 7 (-2) | 11 (+0) | 16 (+3) | 8 (-1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Ignan, Halfling
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Hematite (13 gp).
Two Llamas Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his falchion. He has moderate length orange fur. His yellow eyes dart from person to person to random spaces in the air.
Personality: He acts crazy and hedonistic. Animals are drawn to him, and he is able to talk to them.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted druidic powers by his dying sister.
Motivation: He is currently in port desperately looking for someone to get him out; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Flaws: Hedonist. Bonds: Slave, Religious. Occupation: Shepherd
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Evil (CR 17)
Armor Class 14
Hit Points 97 (17d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 19 (+4) | 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 5d4+0, Ranged +10 / 5d4+4, Grapple +7
Possessions: 400 pp. Tourmaline (140 gp). Brown-green garnet (140 gp). Sard (60 gp). Carnelian (60 gp). Lapis lazuli (12 gp). Malachite (12 gp). Alexandrite (1300 gp). Tourmaline (140 gp). Hematite (12 gp). Chalcedony (60 gp). Freshwater pearl (12 gp). Coral (140 gp). Obsidian (12 gp). Tourmaline (140 gp). Freshwater pearl (12 gp). Jet (140 gp). Black pearl (1300 gp). Blue diamond (6000 gp). Obsidian (12 gp). Deep blue spinel (1300 gp). 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!


